{"id":2910,"date":"2017-03-03T09:58:17","date_gmt":"2017-03-03T08:58:17","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=2910"},"modified":"2017-02-17T18:05:03","modified_gmt":"2017-02-17T17:05:03","slug":"future-games-plans","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2017\/03\/future-games-plans\/","title":{"rendered":"Future games plans!"},"content":{"rendered":"<p>Haha, it&#8217;s going to be a long post! My apologies in advance \ud83d\ude42<\/p>\n<p style=\"text-align: justify;\">I ran out of &#8220;characters introduction posts&#8221; (at least for the upcoming games), and I wanted to explain what will happen in future regarding both the games and also how I&#8217;ll interact publicly. For those who want the short version:<\/p>\n<ol>\n<li style=\"text-align: justify;\">I&#8217;ll still make RPGs, but maybe one every 2 or 3 years. Not one <strong>every<\/strong> year!<\/li>\n<li style=\"text-align: justify;\">I&#8217;m going to offer <strong>optional<\/strong> sexy stuff in most of the future games<\/li>\n<li style=\"text-align: justify;\">From now on, I&#8217;ll talk about a new game in public only when it&#8217;s almost ready<\/li>\n<\/ol>\n<p>And now for the long version, keep reading!<\/p>\n<p style=\"text-align: justify;\"><strong>A RPG a Year&#8230; it&#8217;s too much<\/strong><\/p>\n<p style=\"text-align: justify;\">That&#8217;s the conclusion I came to recently. After last year, which was very productive, I was really drained out. I&#8217;ve rarely felt like that before (only when SOTW was finished! lol). Anyway the thing is, I cannot make a RPG <em>every year<\/em>. It&#8217;s too much, also considering I release other games meanwhile. If I was like Spiderweb, doing RPGs only, then maybe I could do one every 12\/18 months. But right now, in my situation, that wouldn&#8217;t be possible. It would be hard for me to survive as indie with just one game a year.<\/p>\n<p style=\"text-align: justify;\">Besides, money apart, even if you love something (and I really like to make RPGs) if you push it too hard, it becomes boring. And I want to avoid that, I want to work also on something different. That&#8217;s why I did Amber crafting system, the shop builder minigame, etc. As a developer \/ creative person, I cannot force myself to do only a specific kind of game, as much as I like it.<\/p>\n<p style=\"text-align: justify;\">In summary, since I think to make a decent RPG (not even good, just decent) you need at least 4-5 months for the game design only, as you can imagine it&#8217;s hard to make one a year. It&#8217;s hard already one every two years to be honest \ud83d\ude1b<\/p>\n<p style=\"text-align: justify;\">Right now, I have planned the following RPGs: Loren 2 (which is even split in two parts!), Planet Stronghold 2, Roger Steel, Undead Lily &amp; Cursed Lands. Even if by miracle I did one a year, it would take me 5 years to release them all (and that&#8217;s in a super-very-optimist case lol).<\/p>\n<p style=\"text-align: justify;\">So I am thinking maybe to change some of those (maybe UL or RS) to be different, simplified. I haven&#8217;t made my mind yet though. The thing is that people can&#8217;t expect RPGs which are: long, with male\/female protagonists, many romances, multiple branching, a good combat system, inventory, skills system AND expect that I make one a year\/every 18 months. I would probably need to clone myself to accomplish this \ud83d\ude00<\/p>\n<p style=\"text-align: justify;\">That said, I will of course still\u00a0 make RPGs until I can, because I like doing them. It&#8217;s only that I realized I cannot afford to do them so often for my own physical\/mental health!<\/p>\n<p style=\"text-align: justify;\"><strong>Hot stuff!<\/strong><\/p>\n<p style=\"text-align: justify;\">We can all agree that one of the most common compliment people pay me, is that I listen to people, customers, fans. Of course, not just a small minority. But in general, if a good amount of people ask me a specific thing, and it&#8217;s something I can do (not like &#8220;hey you should make a full 3D MMORPG&#8221;) I try to do it.<\/p>\n<p style=\"text-align: justify;\">I don&#8217;t know if it&#8217;s because of the hentai games invasion on Steam or something else, but I&#8217;ve been getting a lot of request to have more sexy stuff in my games. I want to reassure people who don&#8217;t like that kind of content: unless explicitly mentioned both in the game page and description, all the future games will still work like Loren: with <strong>completely optional<\/strong> &#8220;suggestive content&#8221;. And of course, I&#8217;ll still make some games like C14 Dating and similar, more on the cute\/fluffy side of things. So don&#8217;t worry \ud83d\ude42<\/p>\n<p style=\"text-align: justify;\">The only thing that will change is that the &#8220;suggestive content&#8221; option which is already present in some games, will be&#8230; more suggestive! lol. Imagine for example games like SOTW, Planet Stronghold or PSCD which already had a suggestive option on\/off, with an even hotter &#8220;suggestive CGs&#8221;. That&#8217;s it!<\/p>\n<p style=\"text-align: justify;\">Since it&#8217;s a simple change for me to do, and it&#8217;s optional, I thought was worth doing to make (or at least try to make) everyone happy, as usual.<\/p>\n<p style=\"text-align: justify;\"><strong>No pressure!<\/strong><\/p>\n<p style=\"text-align: justify;\">I recently noticed that announcing a game &#8220;too early&#8221; it&#8217;s not a good thing anymore. Of course on my Patreon I&#8217;ll still keep posting preview stuff on the thing I&#8217;m working on at the moment, but in public I am not going to announce a new game anymore until it&#8217;s basically done. Like if all the story is written and only needs to be scripted (usually 2-3 months of work max) or similar.<\/p>\n<p style=\"text-align: justify;\">Of course for the already announced games this doesn&#8217;t matter.<\/p>\n<p style=\"text-align: justify;\">Why? First of all, for the pressure. Really, I know that most people ask &#8220;when game XZY will be out?&#8221; because they are eager to play it, but it still has some sort of &#8220;psychological pressure&#8221;, if not on me in particular, on the writers maybe. Also, I think it&#8217;s going to damage my reputation, if happens like&#8230; &lt;the cursed game&gt; or even other games like PS2, Undead Lily, etc.<\/p>\n<p style=\"text-align: justify;\">If I never talked about those in public too early (like 99% of other indies do, by the way) nobody could know they&#8217;re &#8220;late&#8221; by several years.<\/p>\n<p style=\"text-align: justify;\">This business is really unpredictable. As I said many times in the past, now I have a good group of external collaborators, but sadly anything can happen. Even someone that&#8217;s good at his\/her job, could have an accident, get hired by some big company, etc in short for any reason that person could need months of break, couldn&#8217;t work as fast as before, or not at all.<\/p>\n<p style=\"text-align: justify;\">So of course this doesn&#8217;t mean I&#8217;ll make less games, I&#8217;ll still work like now. Only that instead of announcing a game as soon as it starts (like I did for many games in the past) I&#8217;ll talk about it when I&#8217;m basically 99% sure that it will be out in the next months. Isn&#8217;t it better even for you, the players? \ud83d\ude09<\/p>\n<p style=\"text-align: justify;\">I really think so.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Haha, it&#8217;s going to be a long post! My apologies in advance \ud83d\ude42 I ran out of &#8220;characters introduction posts&#8221; (at least for the upcoming games), and I wanted to explain what will happen in future regarding both the games and also how I&#8217;ll interact publicly. For those who want the short version: I&#8217;ll still [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[94,7],"tags":[],"class_list":["post-2910","post","type-post","status-publish","format-standard","hentry","category-development-tricks","category-general-topics"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=2910"}],"version-history":[{"count":7,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2910\/revisions"}],"predecessor-version":[{"id":2917,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2910\/revisions\/2917"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=2910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=2910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=2910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}