{"id":2942,"date":"2017-03-31T09:59:16","date_gmt":"2017-03-31T07:59:16","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=2942"},"modified":"2017-03-31T10:00:34","modified_gmt":"2017-03-31T08:00:34","slug":"a-typical-day-of-my-indie-life","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2017\/03\/a-typical-day-of-my-indie-life\/","title":{"rendered":"A typical day of my indie life"},"content":{"rendered":"<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-2952 alignnone\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/03\/newalign-1024x576.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/03\/newalign-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/03\/newalign-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/03\/newalign-768x432.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/03\/newalign.jpg 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p style=\"text-align: justify;\">First of all PSA: Amber&#8217;s beta demo should be finished very soon. Not sure if today or in the weekend, but look at my twitter\/forums for an announcement \ud83d\ude42 As always, it turned out to be a much much bigger\/complex game than I thought!<\/p>\n<p style=\"text-align: justify;\">And now, I&#8217;ll talk about a typical day in my indie life!<\/p>\n<p style=\"text-align: justify;\">Some people, even fellow devs, wondered what a day of my indie life looks like. Knowing how many projects I do at same time, people are probably curious about how I do it.<\/p>\n<p style=\"text-align: justify;\">Spoiler: to be honest, I don&#8217;t know how I do it either!!! \ud83d\ude1b Many days I do things in different order of course, and some days I take a half-day break or even a full day off if I&#8217;m particularly tired (like after a big game release or something). Anyways, here&#8217;s what a typical day looks like:<\/p>\n<p style=\"text-align: justify;\"><strong>7.30-8.00 <\/strong>&#8211; it&#8217;s when I usually wake up. The first thing I do in the morning is turn on the computer and check the emails. Unless there&#8217;s an urgent email, I just read them but don&#8217;t reply and instead go downstairs to have breakfast.<\/p>\n<p style=\"text-align: justify;\"><strong>8.30 &#8211; 12.00 <\/strong>&#8211; During the morning it&#8217;s where I do most of my work. I am really much more productive in the morning! I usually reply to all the emails first, and then depends on what is the current situation. If I&#8217;m working on a game, like doing some coding job or beta testing, then coding\/fixing bugs takes the precedence over anything else.<br \/>\nIf I&#8217;m not currently coding a game instead, I could be writing a storyboard for a new game or doing some game design (ie. new RPG ruleset, gameplay ideas, etc).<br \/>\nIn summary I keep all the\u00a0 coding or creative tasks for the morning, because it&#8217;s the moment of the day where I&#8217;m more productive and also more &#8220;fresh&#8221; (not sleepy or tired).<\/p>\n<p style=\"text-align: justify;\"><strong>12.30 &#8211; 14.30 <\/strong>&#8211; After lunch, I usually take a break. Some days I could do trips outside (when weather is good). Even when the weather is not particularly good, as long as it&#8217;s not raining, I take 20-30minutes of walk outside in my garden (luckily big enough so that I don&#8217;t seem a fool going around in a small circle! :D).<\/p>\n<p style=\"text-align: justify;\"><strong>14.30 &#8211; 18.00 <\/strong>&#8211; This is my &#8220;afternoon working time&#8221;. Here I usually try to do tasks that I still need to do, but that doesn&#8217;t require particular attention\/concentration. Of course, as I said in the beginning, I also did coding in that period many times. During SOTW beta I was coding almost <em>every day <\/em>even during these hours. But it&#8217;s not something I&#8217;d like to do again! \ud83d\ude42<br \/>\nSo usually I do stuff like: answering emails of artists, musicians or writers asking for feedback or suggesting examples\/stuff to work on next. For musics I browse youtube videos as references. For art, I google images around (many artists aren&#8217;t native English speaker, so a photo\/image reference works better than trying to describe the situation!). For writers, I sometimes send them random ideas\/feedback on what they showed me.<br \/>\nThis is also when I usually read stuff. There are some periods where I get even 20-25,000 words to read in a day (having so many projects at same time&#8230;). And as you can imagine takes some time for me to read them all! After reading them I send my feedback (usually positive) to the writers or in some cases I ask for some changes. Same thing for art and music, though at least those take much less time! For art, it&#8217;s obvious if a sketch is not good, and for music I listen to the track in a loop several times before giving the feedback to the artist.<br \/>\nOther tasks involve: updating my website, preparing banners for Steam, fixing some small art mistakes (like a wrongly colored outfit or something that&#8217;s easier to fix myself than ask the artist), and of course scripting the games, which takes some time even if luckily it&#8217;s not a complex task.<br \/>\nDuring those hours, when I&#8217;m particularly tired, I also play games and watch movies\/tv series. I know it sounds like an excuse but that&#8217;s still &#8220;work&#8221;!<br \/>\nI took many ideas for my games from those activities. For RPGs, I took inspiration by playing other titles. SOTW isomap was made after playing some Spiderweb RPGs. Loren and Planet Stronghold were clearly inspired by Bioware&#8217;s Dragon Age and Mass Effect series. Amber&#8217;s crafting is based both on Atelier series and Guild Wars 2. And so on \ud83d\ude42<br \/>\nEven tv series give me a lot of ideas for the stories of my games. Like some years ago &#8220;ah interesting so this character was her boyfriend, but now he lost his memory?&#8221; bam, Always Remember Me plot started forming in my mind!<\/p>\n<p style=\"text-align: justify;\"><strong>19.00 &#8211; 22.00 <\/strong>&#8211; After dinner, I might still do some activities if it&#8217;s a particularly intense period. Still, no coding (unless it&#8217;s really an emergency, like a new Steam release with a crashing bug!). I was doing coding in the past, but at these late hours, I found I was having a very hard time to sleep afterwards. So I would end waking up the next day very tired and less productive in the morning. Because of this I stopped doing very &#8220;brain-intensive&#8221; tasks at those hours. I could say that 21 PM it&#8217;s when I stop completely working, but it&#8217;s a lie since sometimes because of timezones, I get emails at 22-23 PM from my collaborators and usually I can&#8217;t resist replying to them if they have any questions \ud83d\ude42<\/p>\n<p style=\"text-align: justify;\">As you can see, in practice I could say I work 12hours every day. Oh yes I forgot: this is Monday to &#8230; Sunday \ud83d\ude42 I work every day like this. There are no weekends or holidays for me. Even if as I said, sometimes I take a day or two off to recharge batteries, because overworking yourself it&#8217;s never a good idea! But my friends doing regular jobs think I&#8217;m crazy for not taking even a single week of holidays. Who knows maybe in a distant future I will, but for now&#8230; that&#8217;s it.<\/p>\n<p style=\"text-align: justify;\">You could say that in the afternoon besides doing some &#8220;monkey tasks&#8221;, I also gather ideas, inspiration for new games. And in the morning I put to practice all those ideas\/rules\/designs, working hard to keep releasing at least 2 games every year, which is quite an achievement for today&#8217;s standards \ud83d\ude42<\/p>\n<p style=\"text-align: justify;\">I hope someone will find this post interesting. Of course it&#8217;s just how I do it, but there isn&#8217;t &#8220;a single way to do it properly&#8221;. However I think having a sort of fixed schedule really helps to stay productive in the long run and taking regular breaks helps to not get burned out too fast.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>First of all PSA: Amber&#8217;s beta demo should be finished very soon. Not sure if today or in the weekend, but look at my twitter\/forums for an announcement \ud83d\ude42 As always, it turned out to be a much much bigger\/complex game than I thought! And now, I&#8217;ll talk about a typical day in my indie [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[94,7,9],"tags":[],"class_list":["post-2942","post","type-post","status-publish","format-standard","hentry","category-development-tricks","category-general-topics","category-indie-life"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=2942"}],"version-history":[{"count":3,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2942\/revisions"}],"predecessor-version":[{"id":2954,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/2942\/revisions\/2954"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=2942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=2942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=2942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}