{"id":3012,"date":"2017-06-23T10:10:16","date_gmt":"2017-06-23T08:10:16","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=3012"},"modified":"2017-06-23T08:46:58","modified_gmt":"2017-06-23T06:46:58","slug":"ambers-magic-shop-postmortem","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2017\/06\/ambers-magic-shop-postmortem\/","title":{"rendered":"Amber&#8217;s Magic Shop postmortem"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3014\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/amberschoices-1024x576.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/amberschoices-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/amberschoices-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/amberschoices-768x432.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/amberschoices.jpg 1920w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><em>The light\/dark system was one of the most appreciated innovations of Amber&#8217;s VN part<\/em><\/p>\n<p>First of all, the usual Steam Summer Sale has started and my games are on sale with discounts from 30% to 50%. <a href=\"http:\/\/store.steampowered.com\/search\/?publisher=Winter%20Wolves\">You can check them out here<\/a>.<\/p>\n<p><strong>What I learned from making Amber&#8217;s Magic Shop<\/strong><\/p>\n<p style=\"text-align: justify;\">About two months have passed since Amber&#8217;s Magic Shop was officially out. The game performed well, as expected, however I want to talk about a specific topic in this post-mortem: the gameplay.<\/p>\n<p style=\"text-align: justify;\">Reading reviews on Steam it&#8217;s always enlightening. Apart the usual joke reviews like &#8220;Sadly, no.&#8221; and a thumb down (ROFL that one was epic) in general you get a good idea why people liked your game or not.<\/p>\n<p style=\"text-align: justify;\">Now in this case, reviews can basically be divided in two: those who played the game mainly for the story, and those who approached the game more for the crafting\/sim gameplay. The first group has mostly positive reviews, the second mostly negative \ud83d\ude00<\/p>\n<p style=\"text-align: justify;\">First of all, I think it was obvious that I wasn&#8217;t so arrogant to think to be able to make a game as good as the Atelier series! Fun fact: I started this game, back in 2011, because I noticed that on PC it was missing a crafting\/dating sim game like one those.\u00a0 Then, had the usual issues with writers and the game got GREATLY delayed. By Murphy&#8217;s law, exactly 2-3 months before Amber was ready, finally the Atelier series appeared on Steam! Perfect timing as always, right? \ud83d\ude09<\/p>\n<p style=\"text-align: justify;\">But apart this &#8220;bad luck&#8221;, my goal was to make a more casual\/accessible crafting sim. I was the first to admit that I wasn&#8217;t satisfied with the gameplay, and that in future games I will think carefully before adding gameplay.<\/p>\n<p style=\"text-align: justify;\">Of course, don&#8217;t get me wrong, there are people who played\/liked it. Just last week an user in forums reached level 30&#8230; so clearly played the crafting sim a lot! \ud83d\ude42<\/p>\n<p><strong>Sometimes, less is better<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3016\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/bh_map-1024x576.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/bh_map-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/bh_map-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/bh_map-768x432.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/bh_map.jpg 1920w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><em>Sometimes even just a map, and story that changes based on the order in which you do things, it&#8217;s enough to make a game fun (from Bionic Heart)<\/em><\/p>\n<p style=\"text-align: justify;\">I came to this consideration: sometimes, doing less is not necessarily worse, more like the opposite. In future games, either I&#8217;ll be very confident about the gameplay I&#8217;m going to add to the game or &#8230; I wouldn&#8217;t even add it! It&#8217;s better to have a &#8220;plain dating sim&#8221; (it&#8217;s not a bad thing, really) than spend 3-4 months extra on something that: people who are playing the game only for the story won&#8217;t even touch, people who were interested in the gameplay mostly won&#8217;t appreciate\/like because it&#8217;s not &#8220;good enough&#8221;.<\/p>\n<p style=\"text-align: justify;\">At that point would be better to save my time, and release the game faster and maybe if possible at cheaper price, no? since after all I didn&#8217;t have to spend all the time\/money to design\/code\/build a gameplay part.<\/p>\n<p><strong>I still want to have gameplay though<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3017\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/spiritedheartgameplay-1024x768.jpg\" alt=\"\" width=\"640\" height=\"480\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/spiritedheartgameplay.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/spiritedheartgameplay-300x225.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2017\/06\/spiritedheartgameplay-768x576.jpg 768w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><em>At the times of making it, Spirited Heart gameplay was very complex for a Ren&#8217;Py game. Luckily now it&#8217;s much easier to do sim games!<\/em><\/p>\n<p style=\"text-align: justify;\">When I first started, I always wanted to have a story mixed with gameplay whenever possible. Sometimes the result was good, other times less. But while I want to offer a &#8220;VN Mode&#8221; for all future games, one of my goals will still be to try to provide some interesting gameplay as well.<\/p>\n<p style=\"text-align: justify;\">Another conclusion I came to recently (not related to Amber but in general), is that unless the writer knows very well the gaming world (and luckily a few of my writers are also players), giving them too much freedom doesn&#8217;t always work well. It&#8217;s better if I write my own games and then ask an editor to do some heavy editing to turn my mediocre English into a decent prose \ud83d\ude09<\/p>\n<p style=\"text-align: justify;\">I believe that this way the end result will be better, with the story more integrated into gameplay (because I can code while I write the story). Also, since I would be writing my own games, once the story is done the only delay would be due to the editing, but luckily that&#8217;s a quicker process (the editor doesn&#8217;t need to come up with the story, the characters or think how to write a sentence so that makes sense in the gameplay context etc etc).<\/p>\n<p style=\"text-align: justify;\">This is something I want to try too, but of course once I have finished all the current games in progress, and are really many: including the unannounced ones, I have 14 games in progress! Time to trim that number down I think \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The light\/dark system was one of the most appreciated innovations of Amber&#8217;s VN part First of all, the usual Steam Summer Sale has started and my games are on sale with discounts from 30% to 50%. You can check them out here. What I learned from making Amber&#8217;s Magic Shop About two months have passed [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[168,44,9,160],"tags":[],"class_list":["post-3012","post","type-post","status-publish","format-standard","hentry","category-ambers-magic-shop","category-game-design","category-indie-life","category-life-simulation"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=3012"}],"version-history":[{"count":5,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3012\/revisions"}],"predecessor-version":[{"id":3023,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3012\/revisions\/3023"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=3012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=3012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=3012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}