{"id":3110,"date":"2017-10-27T09:28:49","date_gmt":"2017-10-27T07:28:49","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=3110"},"modified":"2017-10-27T09:03:04","modified_gmt":"2017-10-27T07:03:04","slug":"release-plan-and-older-games","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2017\/10\/release-plan-and-older-games\/","title":{"rendered":"Release plan and older games"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"WWClassics Trailer\" width=\"625\" height=\"352\" src=\"https:\/\/www.youtube.com\/embed\/SWcWT8QBrus?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: justify;\">First of all, PSA: I released a collection of my older games (really old, some of them date back to 2004!!!) on <a href=\"https:\/\/winter-wolves.itch.io\/wwclassics\">itch.io<\/a> and <a href=\"http:\/\/store.steampowered.com\/app\/646150\/Winter_Wolves_Classic_Games_Collection\/\">Steam <\/a>for the low price of $4.99! The collection includes some of my early sports sims and the two Vera Blanc games. I only put the games I was 100% sure would work under Windows 10 (no Mac or Linux, sorry).<\/p>\n<p style=\"text-align: justify;\">I decided to to it since some people asked for it, and besides at such low price I think could be a good value for money (especially Universal Boxing Manager or TV Station Manager).<\/p>\n<p>Also as you probably saw already, there&#8217;s the usual <a href=\"http:\/\/store.steampowered.com\/search\/?publisher=Winter%20Wolves\">Halloween Steam sale with my various games discounted<\/a> \ud83d\ude42<\/p>\n<p><strong>Release plan<\/strong><\/p>\n<p style=\"text-align: justify;\">We&#8217;re almost at the end of October, so time to look back at what happened this year so far and what to expect. As usual in this business, was a year of quick changes. As I wrote in previous blog post, for this year I won&#8217;t probably be able to finish any other game, even if I currently have 3 games at very good point: Cursed Lands, Volleyball Heaven and Love Bites.<\/p>\n<p style=\"text-align: justify;\">If things go as planned, I will probably release <em>Love Bites<\/em> first. Half game is basically ready, so I could even try to do a pre-order\/beta version with that relatively soon. I&#8217;m only waiting for the main trailer and some endings scenes: if I put the beta out with Sabrina and Viktor routes I&#8217;d like to have the ending CGs and the epilogues, so people experience the &#8220;full path&#8221; for each character at least.<\/p>\n<p>For <em>Volleyball Heaven<\/em>, once the artist finishes the remaining CGs, everything else is pretty much ready, but scripting it will take a couple of months I think, also because (as usual lol) what originally started as 75k words max game became almost double that&#8230; \ud83d\ude00<\/p>\n<p style=\"text-align: justify;\"><em>Cursed Lands<\/em> should be the last one to be released simply because, being a RPG with several innovations like the talent system and boss battles with dialogues\/choices, it requires much more testing and coding than a simple dating sim. So even if I had all finished texts by end of year, I would probably need 3-4 months more to do the coding\/testing\/balancing.<\/p>\n<p><strong>A new way of working<\/strong><\/p>\n<p style=\"text-align: justify;\">Once I finish the 3 games above, with some exceptions for a few games already written\/started but that I haven&#8217;t publicly announced yet, I am going to change how I work in future. In practice I&#8217;ll still be using a few selected external writers who have proven to be reliable and also skilled, but mostly I&#8217;ll be back writing the games myself and use editors only. I am already experimenting with this for Cursed Lands, adding some more camp talk scenes, and I think honestly the end result is good and progress are fast.<\/p>\n<p style=\"text-align: justify;\">Fast, because I write them myself, and I always wrote things fast. And this doesn&#8217;t mean that what I write is set in stone, but I noticed that the writer while editing\/reviewing the scene, often get ideas for more dialogues or even future scenes. It&#8217;s weird to explain but it&#8217;s a sort of brainstorming and exchange of ideas. I think this system works much better than an isolated writer writing on his\/her own, no matter how good is.<\/p>\n<p style=\"text-align: justify;\">Also after all those years, I know well what my players want, how much important is for them romance, relationships, sexy elements, jokes, etc.\u00a0 And since I&#8217;d write the game as I&#8217;m coding it, the game story will feel much more integrated with the gameplay (a problem that some of my recent games like Amber or Queen Of Thieves had).<\/p>\n<p style=\"text-align: justify;\">I believe that with a good editor\/writer reviewing all the scenes, tweaking what I wrote, or even reworking\/rewriting completely whole sentences, the ending result should also be of a decent level regarding grammar and writing quality! And most importantly with this system I shouldn&#8217;t have anymore delays of YEARS since I announced a game and its release. Yes, I know that&#8217;s a very common thing in the game development business, but honestly I don&#8217;t like it (and for sure my players don&#8217;t like it either).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>First of all, PSA: I released a collection of my older games (really old, some of them date back to 2004!!!) on itch.io and Steam for the low price of $4.99! The collection includes some of my early sports sims and the two Vera Blanc games. I only put the games I was 100% sure [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,18],"tags":[],"class_list":["post-3110","post","type-post","status-publish","format-standard","hentry","category-other-games","category-strategy-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=3110"}],"version-history":[{"count":9,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3110\/revisions"}],"predecessor-version":[{"id":3120,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3110\/revisions\/3120"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=3110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=3110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=3110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}