{"id":3640,"date":"2019-07-19T13:38:41","date_gmt":"2019-07-19T11:38:41","guid":{"rendered":"https:\/\/www.winterwolves.net\/blog\/?p=3640"},"modified":"2019-07-10T13:31:40","modified_gmt":"2019-07-10T11:31:40","slug":"good-fast-and-cheap","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2019\/07\/good-fast-and-cheap\/","title":{"rendered":"Good, fast and cheap"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"575\" src=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/cullentalk-1024x575.jpg\" alt=\"\" class=\"wp-image-3649\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/cullentalk-1024x575.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/cullentalk-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/cullentalk-768x431.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/cullentalk.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption><em>since some people complained about Cursed Lands&#8217; enemies lack of personality, I&#8217;m adding several talks with them like Cullen in this case<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s this famous saying about a product (or even a service) that uses the three keywords: good, fast and cheap and says &#8220;pick two&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Applied to a game, we could say that I could produce a cheap game, quickly (fast) but that is not good, because I would need to hurry, and if the game is sold cheap I couldn&#8217;t spend a lot of money on assets or even myself. Or another variant could be: a good game and release it fast, but not cheaply, since I would need to hire the best team possible who could draw\/write\/code all at once to produce a good result in a short time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Those are just random examples (in real life even if you have the money to pay a team of professionals, it&#8217;s hard to coordinate everything anyway!) but I am talking about this to introduce the topic of this post: future games.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Future games (unannounced ones)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This regards only future games of course, not the ones already announced or that are already in the works. In practice the thing is &#8211; after Loren, and its insane amount of romances (and since the game was very popular) I thought it was possible to repeat that. It is possible for sure but it&#8217;s <em>extremely hard.<\/em> Even if Cursed Lands did very well, it was really difficult to finish it and I&#8217;m not sure if doing such games is still commercially viable, or even if I can still make them without going insane lol.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ll try to explain better, since it&#8217;s of course something seen from the point of view of the developer, but also of the players. Doing a game which has a big gameplay part (like a RPG) AND also has a big number of love interests (I consider big anything over 4-5 love interests) it&#8217;s a HUGE amount of work as you can imagine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s really hard to write, and there&#8217;s the risk of getting burned out, maybe making some of the romance path unsatisfying (even if so far almost everyone loved Cursed Lands and I hope the same is for Planet Stronghold 2). And even if everything it&#8217;s done properly, it will take a LOONG time. When things take a long time it&#8217;s bad since I don&#8217;t see any money until the game is out, and all sort of bad things can happen like writers dropping in middle of the development and so on. A long project is inherently riskier.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/mainmenu-1024x576.jpg\" alt=\"\" class=\"wp-image-3645\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/mainmenu-1024x576.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/mainmenu-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/mainmenu-768x432.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/07\/mainmenu.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption><em>this main menu image was ready back in 2014 and still the game is far from being finished<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If Loren 2 didn&#8217;t had so many love interests, it would probably have been already finished 3-4 years ago. It&#8217;s too late to change anything now, but for sure having so many romances planned was a TOTALLY FOOLISH idea. I don&#8217;t need to sell dreams like many people on Kickstarter do, to get the money immediately and then maybe not even deliver a product after years. Indeed I don&#8217;t want people&#8217;s money until I have at least a beta version. So if I announce something I want to keep the promise and deliver the best product I can.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But when I did, somehow I made a mistake and I hadn&#8217;t clear exactly what I was doing &#8211; if I could go back in time, I wouldn&#8217;t have done this again for sure! And believe me I even thought to cancel it, but I have spent already so much time and money on it, that I really can&#8217;t.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I will still do my best of course, but from now on, I will NEVER make a game with more than 4-5 love interest. Never. Because it&#8217;s not going to work, even if you have 50 love interest there&#8217;ll be always someone who complains about something. It&#8217;s much better to have &#8220;only&#8221; 4-5 love interest but with well done, satisfying romance paths instead.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s this famous saying about a product (or even a service) that uses the three keywords: good, fast and cheap and says &#8220;pick two&#8221;. Applied to a game, we could say that I could produce a cheap game, quickly (fast) but that is not good, because I would need to hurry, and if the game [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-3640","post","type-post","status-publish","format-standard","hentry","category-general-topics"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3640","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=3640"}],"version-history":[{"count":4,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3640\/revisions"}],"predecessor-version":[{"id":3650,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3640\/revisions\/3650"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=3640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=3640"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=3640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}