{"id":3769,"date":"2019-11-22T11:00:34","date_gmt":"2019-11-22T10:00:34","guid":{"rendered":"https:\/\/www.winterwolves.net\/blog\/?p=3769"},"modified":"2019-11-22T11:11:03","modified_gmt":"2019-11-22T10:11:03","slug":"status-update-or-finally-some-good-news","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2019\/11\/status-update-or-finally-some-good-news\/","title":{"rendered":"Status update (or: finally some good news)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">We&#8217;re heading towards the end of the year, and yes I know I only released one game so far &#8211; hides in shame &#8211; but let&#8217;s proceed in order while I try to make the point of situation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Planet Stronghold 2<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"575\" src=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/11\/friendzoned-1024x575.jpg\" alt=\"\" class=\"wp-image-3771\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/11\/friendzoned-1024x575.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/11\/friendzoned-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/11\/friendzoned-768x431.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2019\/11\/friendzoned.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption><em>Poor Avae is pretending to be OK after PC Lisa told him they&#8217;re just friends! FRIENDZONED!<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The reality is that Planet Stronghold 2 turned into &#8220;my biggest game ever&#8221; (once again lol). As I was writing it, I kept adding sidequests and plot events, but also since had so many love interests I wanted each one to be a satisfying path, and hopefully I managed to do that. Not just in words amount but also in quality. And this time I didn&#8217;t have an external writer to help me write (as I explained in past posts, this game was just too complex, with too much branching and variables to outsource it). So this is why it wasn&#8217;t ready sooner.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In any case, while I&#8217;m not sure yet about the final game wordcount (it still needs to be proofread\/edited) I think that it will be at least 340-350k words. Let&#8217;s assume that the main plot is about half of that (I have no clue honestly but it&#8217;s possible) there are around 175k words left. In the game there are 10 romances, which means, on average, each love interest sub-plot has at least 17k words of length, which is definitely not a small amount!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Volleyball Heaven<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I want to apologize again for the delays on this game but was due to circumstances beyond our control. In any case, even for this game we&#8217;re at super-very-good point, basically the biggest thing left is scripting and coding it (and doing some preliminary testing). But since right now I&#8217;m in full-immersion mode with PS2, I want first to finish coding that one. I really expect it to be finished early next year, depending how PS2 beta goes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;<strong>Secret&#8221; Yuri Game<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As you might be aware if you follow me on social media I was also working on a &#8220;secret yuri game&#8221; since a few months. I am not ready to talk about it yet, though I can at least say that the story is basically finished, but still there&#8217;s long way to go (after all I only began working on it last Summer!).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As I said, for all future games I&#8217;ll announce them officially <em>only when the release is a couple months away at maximum<\/em>. Which means I have ALREADY coded and tested them (or like I&#8217;m missing minor things like achievements, gallery, etc). This because Murphy&#8217;s law is always there, ready to strike, whenever you dare to post &#8220;I think this game will be out SOON&#8221; and soon turns into 2 years X_X<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So I&#8217;d like to say that the game will be out next year, but I won&#8217;t say it! Did you hear me Murphy?? I didn&#8217;t say anything about this game! lol<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Undead Lily<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since some people asked: after I finish Planet Stronghold 2 and Volleyball Heaven, this will be my next &#8220;big project&#8221;. It will use same card system of PSCD (with several changes though) but differently from what I wrote in a blog post a few months ago, I might be not doing two versions. Originally I was planning to do a version with shorter cutscenes for those only interested in card games. But I thought that I could just put a skip button at beginning of each scene, or people can simply use Ren&#8217;Py built in autoskip after all !<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now in case you don&#8217;t know, that game has ten love interests, and male\/female protagonist so that&#8217;s why I said &#8220;next big project&#8221;, since it&#8217;s basically the same amount of romance as PS2. This game though won&#8217;t have a big complex plot like PS2 (also because there wasn&#8217;t a prequel, no pre-existing conditions or romances, etc). Still it will probably be at least 180-200k words of plot. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s going to be a gameplay oriented game (even if there will be a VN Mode) which means I need to have full control over it to make sure gameplay and story mix well. But differently from PS2 I can outsource the writing (I&#8217;ll only need to write down the storyboards) so <em>it shouldn&#8217;t<\/em> take as much as PS2 did.<br>Hopefully these won&#8217;t be my last famous words! I guess we&#8217;ll see what happens next year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re heading towards the end of the year, and yes I know I only released one game so far &#8211; hides in shame &#8211; but let&#8217;s proceed in order while I try to make the point of situation. Planet Stronghold 2 The reality is that Planet Stronghold 2 turned into &#8220;my biggest game ever&#8221; (once [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-3769","post","type-post","status-publish","format-standard","hentry","category-general-topics"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3769","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=3769"}],"version-history":[{"count":8,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3769\/revisions"}],"predecessor-version":[{"id":3783,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3769\/revisions\/3783"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=3769"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=3769"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=3769"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}