{"id":3786,"date":"2019-12-06T07:59:43","date_gmt":"2019-12-06T06:59:43","guid":{"rendered":"https:\/\/www.winterwolves.net\/blog\/?p=3786"},"modified":"2019-12-06T07:59:43","modified_gmt":"2019-12-06T06:59:43","slug":"switching-genres-and-creative-struggles","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2019\/12\/switching-genres-and-creative-struggles\/","title":{"rendered":"Switching genres and creative struggles"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This year has been a particular year for me. Many things happened behind the scenes, and most of them weren&#8217;t good things at all! But I&#8217;m not here to talk about this in general, but about one thing in particular.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The &#8220;other games&#8221; dilemma<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/66.media.tumblr.com\/ccdfbee64cb405ff1e81a3b92afe836a\/05e6c6afcff2e8ed-5e\/s1280x1920\/7d4fb8e06cd82fed9b13a80e0006acd3127b418a.jpg\" alt=\"\"\/><figcaption><em>I hope one day one of my games is featured on Vapor!<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">One of the main things I&#8217;ve doing this year was to review what I&#8217;ve done so far as indie, and what <em>else <\/em>I could do. I&#8217;ve already discussed in past blog posts the possibility to do other kind of games. They say that to make a good game you should be passionate about it yourself first. And I think there&#8217;s definitely some truth in it. However, it&#8217;s not so simple, because even if you like a particular  genre, then you also need to be able to develop a decent game (for indie standards at least) in said genre!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example, as player, I always liked tower defense games. But making one, it&#8217;s not so easy as it seems. I&#8217;d also love to do a realtime 3D game, nothing complex as a FPS, but something like an adventure, or even a story-based game like those walking simulators.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So during this year I did various experiments, and while I can&#8217;t say that I <em>would never be able<\/em> to do one, the real question is if I would be able to do a good\/decent one! And, after some experiments, I think the answer is: <em>maybe, but it&#8217;s hard<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, many things are hard to make, not just games! But there&#8217;s more: as I was doing those tests, obviously I couldn&#8217;t use the engine I love, Ren&#8217;Py, to do them. I briefly looked at Gamemaker, Unity and even Unreal tutorials and examples.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I even had some fun prototypes working, but the process was painful. If you ask any indie, they&#8217;ll all tell you the same thing: that switching engine\/system once you learn it, is really hard! And even doing the same things becomes harder. I know I have personally spoken with some people that moved from Ren&#8217;Py to Unity, and they said that to make the same GUI screen (for example an inventory, level up, skilltree screen) it takes you x3 the amount of time in Unity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Does this mean that Unity is bad, is worse than Ren&#8217;Py? Haha of course not! But once you&#8217;re used to something, you can get much faster results. Switching engines means switching not just languages, interface, etc but also mentality and losing a series of things you&#8217;re used to.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Leaving a &#8220;legacy&#8221;<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Another thing I also considered when I encountered those difficulties is: why I want to make different kind of games? For personal growth, sure. To break the monotony, yes. But it&#8217;s because I&#8217;m tired of making story-based games? No, definitely not.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/steamcdn-a.akamaihd.net\/steam\/apps\/584940\/ss_04b9f9528c727e95bb03420475ef5ff8f836ecff.1920x1080.jpg?t=1568904724\" alt=\"\"\/><figcaption><em>Amber&#8217;s Magic Shop gameplay could have been better but I still liked doing it<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I realized that I can still do things differently even if I stick to story based games, and I stick to Ren&#8217;Py. The RPG\/VN I&#8217;m making, like Planet Stronghold 2 (by the way, it&#8217;s going to be content complete soon! I hope to be celebrating it the next blog post) or even various experiments (more or less successful) like PSCD, Amber&#8217;s Magic Shop and so on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And even when doing &#8220;simpler&#8221; games like VN\/dating sims, I can still do things that I enjoy making: comedy games like Roommates, mystery games like Nicole, and so on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The &#8220;secret yuri game&#8221; I have been working since last Summer it&#8217;s like this. While I can&#8217;t reveal too much yet, the game has probably the most diverse cast of all my games: a disabled young lady, a latina MMA female fighter and a MILF \ud83d\ude1b<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But I have already some ideas about games that mix VN with other form of gameplay, an idea in particular that I think is very original (of course this doesn&#8217;t mean that will be surely good). <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the same time, during the recent months, I got a lot of positive feedback and supportive messages! On the social media, by email, as comments to my blog, etc. Thank you, thank you all! It was really enlightening: it was like &#8220;<em>what you&#8217;re doing now is good, please keep at it!<\/em>&#8220;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In summary, people expect me to deliver story-based games and I think I should keep doing this in future. Maybe mix the VN with other forms of gameplay as I always do (and not necessarily RPGs) but keep doing this kind of games. Switching genres completely probably is not the answer to my creative struggles \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This year has been a particular year for me. Many things happened behind the scenes, and most of them weren&#8217;t good things at all! But I&#8217;m not here to talk about this in general, but about one thing in particular. The &#8220;other games&#8221; dilemma One of the main things I&#8217;ve doing this year was to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-3786","post","type-post","status-publish","format-standard","hentry","category-general-topics"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3786","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=3786"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3786\/revisions"}],"predecessor-version":[{"id":3787,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3786\/revisions\/3787"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=3786"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=3786"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=3786"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}