{"id":3845,"date":"2020-07-03T08:06:00","date_gmt":"2020-07-03T06:06:00","guid":{"rendered":"https:\/\/www.winterwolves.net\/blog\/?p=3845"},"modified":"2020-09-12T17:19:27","modified_gmt":"2020-09-12T15:19:27","slug":"a-clarification-about-loren-2","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2020\/07\/a-clarification-about-loren-2\/","title":{"rendered":"A clarification about Loren 2"},"content":{"rendered":"\n<p>Today I wanted to clarify since many people wondered about Loren 2&#8217;s fate. Yes, Loren 2 will not exist anymore as originally intended: a single, huge, impossible to write and code game with 16 love interests (seriously, what I was thinking when I planned it?). But I got an idea, so keep reading and don&#8217;t worry.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2020\/09\/rei_talking_colors.jpg\" alt=\"\" class=\"wp-image-3932\" width=\"666\" height=\"373\"\/><figcaption><em>don&#8217;t worry ladies, Rei will be back!<\/em><\/figcaption><\/figure>\n\n\n\n<p>Remember that Planet Stronghold 2 took me one full year (working full time on it, while I usually work on 2-3 games at same time) and it has 10 love interests. Loren 2 originally had 16 planned, so even 6 more than PS2!! <\/p>\n\n\n\n<p>Even if I already thought to split the game in two parts, in the end everything had still to match together, since they both were still part of a single story. So I had to pay attention to plot-holes, branching, romances, etc.<\/p>\n\n\n\n<p>Planet Stronghold 2 has some of the best reviews and overall review rating of ALL my games. And yet, it wasn&#8217;t worth it from a commercial point of view (which sadly, since I cannot pay bills with &#8220;review score&#8221; is important lol). Market change, &#8220;high&#8221; price, sci-fi setting curse or simply bad luck: one day I&#8217;ll do a full postmortem about that game, including the super-weird Steam traffic graph which might have completely broken the release exposure. Yes, you heard it well, it might have been just &#8220;bad luck&#8221;.<\/p>\n\n\n\n<p>Whatever the reasons, the conclusion is: I cannot risk doing this again, last but not least for mental\/physical reasons &#8211; after finishing PS2 I was completely burned out, in a way that it never happened before to me. To be honest, I&#8217;m still a bit burned out even right now, 3 months after the game release. Think that I even thought about quitting making games after 15 years! Yeah, definitely not an experience I want to repeat !<\/p>\n\n\n\n<p>When you see the credits of those big branching RPGs like Bioware, you see there are like 10-20 writers (in addition to all the coders). I am alone just using some part-time external collaborators. It&#8217;s just crazy to think about it already. I cannot be so cocky to think that I can do what 10 people do and not get burned out&#8230;!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">But wait! Not all is lost!<\/h3>\n\n\n\n<p>This doesn&#8217;t mean though, that I can&#8217;t make more &#8220;normal games&#8221; with the same characters! I recently spoke with Aleema (Loren&#8217;s original writer), and we brainstormed the possibility to split the old+new cast into 4 games with 4 love interests each. It&#8217;s a much better solution under all aspects, since will let us make a better job with each character and give them the space they deserve.<\/p>\n\n\n\n<p>Yes, because even if I&#8217;m doing it mainly because after Planet Stronghold 2 burn-out and stress I know I wouldn&#8217;t want to do it again for my own health, in the end it will be even better for players because they&#8217;ll be able to finally get their games, and the smaller cast will reduce the time I need to spend making sure there are no plot holes, and at the same time give each character more scenes than they would get if was a single big game.<\/p>\n\n\n\n<p>Indeed not having to worry about a huge cast will make development easier, since I don&#8217;t need to remember what character X said to character Y or the current world situation, etc etc. so I can focus my efforts on creating content instead of worrying about breaking existing storylines (PS2 was really crazy under that aspect!!).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">A fair treatment for everyone<\/h3>\n\n\n\n<p>Just think for example that while Karen was listed in the romances, already in the draft of the original sequel story her  &#8220;screen time&#8221; was considerably shorter than others. It was hard to justify her presence for longer parts in the story when I had SO MANY MORE CHARACTERS, old and new to deal with \ud83d\ude09 Now instead? She&#8217;ll be part on a specific new story with 3 other romances and she&#8217;ll get same treatment, as a true TOP MILF like her clearly deserves!!!!! Lol jokes apart, it&#8217;s really better even for each single romance route.<\/p>\n\n\n\n<p>Last but not least, only because there will be 4 romances each game, doesn&#8217;t mean the other characters cannot be present in the story: they can be, but they will appear as secondary characters. Of course as always I&#8217;ll make sure to indicate clearly on each game which romances are available in the game page description.<\/p>\n\n\n\n<p>One of those 4 games will still be about the demons&#8217; threat and will feature Jul of course. I will be able to reuse a good amount of texts already written for the main story originally done for Loren 2. The others? They will be about different topics\/settings but still feature a good mix of some old characters and the new ones. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Conclusions<\/h3>\n\n\n\n<p>I know that probably some of you won&#8217;t like this, but really, it was either this way or I was ready to cancel the game. It&#8217;s not about what I want to do or not, but is about my mental\/physical health and it&#8217;s not something to take lightly, trust me.<\/p>\n\n\n\n<p>Of course we&#8217;re still talking a few years in future because first I need to finish Curse of Mantras, but after that one I will start to work on one of those games. And this time won&#8217;t take me many years to finish and it won&#8217;t drive me crazy because they&#8217;re too big for me to do them alone! \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I wanted to clarify since many people wondered about Loren 2&#8217;s fate. Yes, Loren 2 will not exist anymore as originally intended: a single, huge, impossible to write and code game with 16 love interests (seriously, what I was thinking when I planned it?). But I got an idea, so keep reading and don&#8217;t [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-3845","post","type-post","status-publish","format-standard","hentry","category-general-topics"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3845","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=3845"}],"version-history":[{"count":30,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3845\/revisions"}],"predecessor-version":[{"id":3935,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/3845\/revisions\/3935"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=3845"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=3845"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=3845"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}