{"id":4019,"date":"2021-02-05T09:17:24","date_gmt":"2021-02-05T08:17:24","guid":{"rendered":"https:\/\/www.winterwolves.net\/blog\/?p=4019"},"modified":"2021-02-05T09:17:24","modified_gmt":"2021-02-05T08:17:24","slug":"hazel-is-officially-out-and-my-first-kickstarter-thoughts","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2021\/02\/hazel-is-officially-out-and-my-first-kickstarter-thoughts\/","title":{"rendered":"Hazel is officially out and my first Kickstarter thoughts"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-style-default\"><a href=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"575\" src=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss-1024x575.jpg\" alt=\"\" class=\"wp-image-4023\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss-1024x575.jpg 1024w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss-300x169.jpg 300w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss-768x431.jpg 768w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss-624x351.jpg 624w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2021\/01\/sasha_kiss.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><em>despite the dark setting, this game has a lot of cute\/sexy moments!<\/em><\/figcaption><\/figure>\n\n\n\n<p>I&#8217;m happy to announce that Tales From The Under-Realm: Hazel is now officially out! You can get it from here: <a href=\"https:\/\/winter-wolves.itch.io\/hazel\">https:\/\/winter-wolves.itch.io\/hazel<\/a><\/p>\n\n\n\n<p>As usual, you&#8217;ll be able to redeem Steam keys from itchio once the game is out on Steam, very likely early next month. And now some thoughts about my KS experience.<\/p>\n\n\n\n<p>As you probably know, Hazel was my first Kickstarted game. Before I never did it for two simple reasons: until 2 years ago (I think?) it wasn&#8217;t available at all in Italy. So that was already a major issue. And second, because I was scared to not met the goal or fall in the trap of overpromising stuff.<\/p>\n\n\n\n<p>Overall it went pretty well. Here are some thoughts\/considerations that might be helpful for people thinking about doing one. Bear in mind that I&#8217;m no expert though!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">About the goal \/ stretch goals<\/h2>\n\n\n\n<p>I had in mind almost all the stretch goals from the first drafts of my KS. We didn&#8217;t reach them all but I expected that, it&#8217;s always better to have more goals than you think you&#8217;ll need.<\/p>\n\n\n\n<p>Regarding the goal \/ funding target, I kept mine really low, mainly because was my first time and I had no clue how it could go. I think in general the goal should match the kind of game. You can&#8217;t do a KS for a complex VN\/RPG and aks $5000 since people are going to wonder how you can actually produce anything good with that amount!<\/p>\n\n\n\n<p>In my case, I had already some stuff done so I didn&#8217;t need the full funding of the game. This is also another possibility, asking for funding to finish a game you have already started (like you could have a draft of the story, sketches, etc already done). I think I&#8217;ll do this again, I&#8217;d feel less anxious this way, but that&#8217;s just my personal view, nothing wrong with asking the full funding.<\/p>\n\n\n\n<p>Regarding the project size, Hazel was intended from the start to be a smaller yuri-only visual novel set in my world of Aravorn. So it had a smaller market compared to my usual RPGs which have all kind of romances + gameplay (even if it really seems that yuri is the bigger part of my fans).<\/p>\n\n\n\n<p>In the end, thanks to the stretch goals the game became bigger than originally planned, around 70k words and with 15 CGs, full OST+theme song so definitely can&#8217;t be considered small by everyone&#8217;s standard (maybe by my standard yes!).<\/p>\n\n\n\n<p>However I think as first KS was a much better idea to pick a small project. If I did a KS for a bigger game, there was the risk of going into feature-creep, and also on missing deadlines. I am not sure if people really care a lot or not (I&#8217;ve seen KS late by YEARS!) but by how I am made, if I say a game is ready before a certain date, I want to keep my word. Not even one month later. This is subjective of course, but if possible I&#8217;ll always try to met every single KS deadline for all my future projects.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Marketing<\/h2>\n\n\n\n<p>This is always a major point. Prepare to get spammed by &#8220;services&#8221;, which will be completely useless. I spoke with many other devs who did KS before and they all confirmed that if you get a spam message from someone claiming &#8220;they can do KS marketing, increasing goals bla bla&#8221; have no doubts: it&#8217;s a bullshit \ud83d\ude00<\/p>\n\n\n\n<p>At the end of the KS, you see a nice pie-chart and where the pledges comes from. It was particularly interesting for me to see that over 50% of pledges came from KS website itself, meaning that&#8217;s money I&#8217;d normally not see (not coming from my usual fans, but just by random people who stumble in my project while visiting KS).<\/p>\n\n\n\n<p>I was also very surprised to see how little impact social media had. Think that Twitter only accounted for 5% of total pledges. Facebook was even worse, close to 1%. And I spammed Twitter and Facebook every day (Twitter in particular).<\/p>\n\n\n\n<p>Now it might also be because I have very little followers, someone with 10-20k followers could have more luck. But still, for me was almost irrelevant, and definitely not matching the efforts I put. A good chunk of pledges came from my mailing list, but those were fans so I kind of expected it (thank you by the way!).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusions<\/h2>\n\n\n\n<p>Would do it again? Yes, absolutely, I am already planning another one right now. Would I do a KS for a bigger game? I am not sure. Beside the issues listed above, and the fact that I&#8217;m still burned out, I don&#8217;t like to get a big amount of money upfront to make a game. This world is full of risks, and I definitely don&#8217;t want to get $25k (assuming it was possible) and then have a constant worry to finish this big epic RPG I got the money for. No thanks.<\/p>\n\n\n\n<p>Once again are personal preferences: but for now I think I&#8217;ll stick to using KS for smaller projects, rather than big ones. Or for the big games, only after I have already developed a good part to finish them (like Curse Of Mantras, which will talk about in next month&#8217;s post).<\/p>\n\n\n\n<p>Now excuse me, I&#8217;m going to finish planning this new slice of life \/ comedy yuri dating sim for the next KS!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m happy to announce that Tales From The Under-Realm: Hazel is now officially out! You can get it from here: https:\/\/winter-wolves.itch.io\/hazel As usual, you&#8217;ll be able to redeem Steam keys from itchio once the game is out on Steam, very likely early next month. And now some thoughts about my KS experience. As you probably [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-4019","post","type-post","status-publish","format-standard","hentry","category-general-topics"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/4019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=4019"}],"version-history":[{"count":4,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/4019\/revisions"}],"predecessor-version":[{"id":4025,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/4019\/revisions\/4025"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=4019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=4019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=4019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}