{"id":447,"date":"2009-09-03T17:06:47","date_gmt":"2009-09-03T17:06:47","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=447"},"modified":"2009-09-03T17:06:47","modified_gmt":"2009-09-03T17:06:47","slug":"another-wip-video-of-tod","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2009\/09\/another-wip-video-of-tod\/","title":{"rendered":"Another WIP video of ToD"},"content":{"rendered":"<p>ToD (my friendly way to call my upcoming RPG game &#8220;Tower of Destiny&#8221;) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a &#8220;stress test&#8221; of the engine by placing lots of sprites over an open space, like a plain surrounded by trees.<\/p>\n<p>So you won&#8217;t face only grey cities, unholy graveyards and zombies, but you&#8217;ll be also able to relax in a more bucolic map. The engine was going slower with that amount of sprites to render, but isn&#8217;t bad considering: a) is still work in progress so can be optimized, b) the engine is running in debug mode, so the speed is already slower than its true potential<\/p>\n<p>For the record, I&#8217;m surely not talking about a powerful\/complex engine \ud83d\ude42 But it&#8217;s enough for the kind of game I have in mind. I&#8217;m sure players&#8217; attention will be drawn by the enemies, the gameplay and the variety, but a nice art doesn&#8217;t hurt!<\/p>\n<p>You can see a screenshot and a video below:<\/p>\n<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2009\/09\/screenshot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" title=\"screenshot\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2009\/09\/screenshot.jpg\" alt=\"screenshot\" width=\"512\" height=\"384\" srcset=\"https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2009\/09\/screenshot.jpg 640w, https:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2009\/09\/screenshot-300x225.jpg 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n<p><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"425\" height=\"344\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/8FwynbJg4eQ&amp;hl=en&amp;fs=1&amp;\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"425\" height=\"344\" src=\"http:\/\/www.youtube.com\/v\/8FwynbJg4eQ&amp;hl=en&amp;fs=1&amp;\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>ToD (my friendly way to call my upcoming RPG game &#8220;Tower of Destiny&#8221;) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a &#8220;stress test&#8221; of the engine by placing lots of sprites over an open space, like a plain [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,14,22,24],"tags":[],"class_list":["post-447","post","type-post","status-publish","format-standard","hentry","category-development-screenshot","category-roleplay-games","category-tower-of-destiny","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=447"}],"version-history":[{"count":3,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/447\/revisions"}],"predecessor-version":[{"id":451,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/447\/revisions\/451"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}