{"id":485,"date":"2009-10-10T13:00:03","date_gmt":"2009-10-10T13:00:03","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=485"},"modified":"2009-10-10T13:00:03","modified_gmt":"2009-10-10T13:00:03","slug":"deadlines-and-commitment","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2009\/10\/deadlines-and-commitment\/","title":{"rendered":"Deadlines and commitment"},"content":{"rendered":"<p>It&#8217;s scary thinking that today is already the 10th october and I announced Heileen 2 for november \ud83d\ude42 But at same time is thrilling and having a deadline keeps me focused and committed to finishing the game. Not that I wouldn&#8217;t have finished it otherwise &#8211; but I have the insane tendency to always add more stuff in games. I start small, then day by day I have new ideas and I want to add them all in the game. It might sounds good but it isn&#8217;t: if you do something too big too fast, there are several side effect that might happen:<\/p>\n<ul>\n<li>bugs &#8211; adding too much content\/features in short time WILL inevitabily lead to bugs. And you know, nobody likes them \ud83d\ude42<\/li>\n<li>lower quality &#8211; this is obvious: adding too much stuff (in my case text or gameplay experiences) in short time means I won&#8217;t have time to test them properly and see if they impact the gameplay in a good or bad manner<\/li>\n<li>possible delays &#8211; last but not least, it can lead to a situation where you won&#8217;t meet the deadline. Like happened with Bionic Heart for example, where I delayed the exit of 2 weeks because of voiceovers<\/li>\n<\/ul>\n<p>Right now I&#8217;m still writing the final part but I&#8217;m almost done. It&#8217;s really nice to see all the various endings, all the possible ways the story of Heileen can end. BUt will it really end with this game? who knows&#8230; \ud83d\ude09<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s scary thinking that today is already the 10th october and I announced Heileen 2 for november \ud83d\ude42 But at same time is thrilling and having a deadline keeps me focused and committed to finishing the game. Not that I wouldn&#8217;t have finished it otherwise &#8211; but I have the insane tendency to always add [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,8,9,23],"tags":[89,88],"class_list":["post-485","post","type-post","status-publish","format-standard","hentry","category-dating-sims","category-heileen","category-indie-life","category-tycoongames","tag-business-planning","tag-deadlines"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=485"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/485\/revisions"}],"predecessor-version":[{"id":486,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/485\/revisions\/486"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}