{"id":601,"date":"2010-02-10T08:33:41","date_gmt":"2010-02-10T08:33:41","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=601"},"modified":"2010-02-10T08:33:41","modified_gmt":"2010-02-10T08:33:41","slug":"follow-the-leader-about-characters-in-a-party-rpg","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2010\/02\/follow-the-leader-about-characters-in-a-party-rpg\/","title":{"rendered":"Follow the leader: about characters in a party RPG"},"content":{"rendered":"<p>As some of you might know, recently I fell in love with Bioware&#8217;s latest title, Dragon Age.<\/p>\n<p>Of course there are MANY reasons to love that game: but as game designer, the most interesting new feature (never seen before in a RPG game as far as I know) is the party management \/ relationship between the main characters and his\/her companions.<\/p>\n<p>Beside the possible romance outcomes, which are very nice, I also liked in particular the skill bonus that each NPC can get if you have a good relationship with him\/her. I definitely want to do the same in my game Planet Stronghold. Beside raising the skills the &#8220;normal&#8221; way (through Training or winning battles \/ earning XPs) I also want to have a relationship value with each of them, and that value will give bonuses to combat. Of course also a negative value will give a negative bonus to combat.<\/p>\n<p>Another very interesting feature is that the NPC actually interacts during the exploration dialogues. Evil \/ selfish characters will be annoyed if you try to help too much everyone you meet, while generous \/ brave characters will be pissed if you do evil action or if you refuse to help the weaks. This will require a bit more planning during the dialogues to check for all the possible companions present in that point, but will definitely add much more atmosphere and realism to the game.<\/p>\n<p>I always liked the idea of your party NPC being not simple soldiers that will follow the leader blindly, but real characters with their own morals \/ thoughts that will change their opinion on you based on your actions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As some of you might know, recently I fell in love with Bioware&#8217;s latest title, Dragon Age. Of course there are MANY reasons to love that game: but as game designer, the most interesting new feature (never seen before in a RPG game as far as I know) is the party management \/ relationship between [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,26,14,24],"tags":[],"class_list":["post-601","post","type-post","status-publish","format-standard","hentry","category-general-topics","category-planet-stronghold","category-roleplay-games","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/601","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=601"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/601\/revisions"}],"predecessor-version":[{"id":602,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/601\/revisions\/602"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=601"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=601"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=601"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}