{"id":710,"date":"2010-07-06T15:29:53","date_gmt":"2010-07-06T15:29:53","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=710"},"modified":"2010-07-06T15:29:53","modified_gmt":"2010-07-06T15:29:53","slug":"is-worth-having-a-flash-version-of-your-downloadable","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2010\/07\/is-worth-having-a-flash-version-of-your-downloadable\/","title":{"rendered":"Is worth having a Flash version of your downloadable?"},"content":{"rendered":"<p>That&#8217;s one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about it.<\/p>\n<p>The stats are quite clear (timeframe, 2 months):<\/p>\n<p>gameplays: <strong>60-70k<\/strong> estimate (mochi-ads is <strong>55k<\/strong>, plus a few more thousands in Kongregate, Newgrounds and other portals I submitted my game to)<br \/>\nunique visitors to my site:\u00a0 <strong>12,886<\/strong><br \/>\ntracked sales: <strong>7<\/strong> !!<\/p>\n<p>As you can see, the visitors to sales ratio (called also CR, conversion rate) is 0,05%! Well below the standard CR of downloadable demos that is around 1% (actually, for my game it&#8217;s 2,6% well above average). If we calculated the people per sale ratio from everyone that played the game, we would get 1 sale every 10.000 players \ud83d\ude00<\/p>\n<p>And I even put lots of &#8220;nag stuff&#8221; in the game, in several parts there was a hint that certain game functions would be available only in the &#8220;Deluxe Version&#8221; and not in the free flash demo.<\/p>\n<p>That said, I probably made some mistakes in it: putting too many &#8220;hints&#8221; that the game was only a &#8220;flash demo&#8221;, pissed some people off and especially on Kongregate I got very low rating only because of that. Also, the flash market is known to like more male-oriented games (zombies, blood, violence!) so my game was badly targeted also for that.<\/p>\n<p>Still, even if my game was played by 7 milion people (that would be a TOP record!) according to those visits\/buy ratio I would have got &#8220;only&#8221; 700 sales, or translated in money, about $15000. But just so you know, Desktop Tower Defense, one of the most popular flash games of all times, made 15million plays. So getting 7 million would be almost an impossible task unless you have something really UNIQUE.<\/p>\n<p>Based on this, the conclusion would be quite easy: is NOT worth it. However, I know some other devs doing online only games or browser MMO got much better results than me. So is correct to say that making a flash version of your DOWNLOADABLE game is a bad move. But for a online\/browser game that could be very different.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That&#8217;s one of the most frequent questions I see asked around in game development forums. I released in May a flash version of my downloadable game Spirited Heart, so thought to share some info about it. The stats are quite clear (timeframe, 2 months): gameplays: 60-70k estimate (mochi-ads is 55k, plus a few more thousands [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,94,7,9,10,118,13,15,24],"tags":[],"class_list":["post-710","post","type-post","status-publish","format-standard","hentry","category-antipiracy","category-development-tricks","category-general-topics","category-indie-life","category-marketing-tips","category-online-games","category-postmortem","category-simulation-games","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/710","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=710"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/710\/revisions"}],"predecessor-version":[{"id":711,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/710\/revisions\/711"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=710"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=710"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=710"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}