{"id":780,"date":"2010-09-21T16:38:51","date_gmt":"2010-09-21T16:38:51","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/?p=780"},"modified":"2010-09-21T16:41:18","modified_gmt":"2010-09-21T16:41:18","slug":"planet-stronghold-status-of-development-september-2010","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2010\/09\/planet-stronghold-status-of-development-september-2010\/","title":{"rendered":"Planet Stronghold status of development &#8211; September 2010"},"content":{"rendered":"<p><a href=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2010\/09\/useyourskills.jpg\"><img loading=\"lazy\" decoding=\"async\" style=\"margin-left: 5px; margin-right: 5px;\" title=\"useyourskills\" src=\"http:\/\/www.winterwolves.net\/blog\/wp-content\/uploads\/2010\/09\/useyourskills-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" align=\"right\" \/><\/a>I thought about writing each month a sort of mini-development diary about what is the current status of my upcoming RPG sci-fi game &#8220;Planet Stronghold&#8221;. I know it&#8217;s not the end of September yet but I am so busy recently that I can assure I won&#8217;t be able to make anything more beside what I&#8217;m going to write in this post.<\/p>\n<p>So let&#8217;s start in order:<\/p>\n<ol>\n<li>at beginning of the month I thought I made the game a bit too much &#8220;casual&#8221;. There was little strategy involved in the fights, so I decided to add Action Points, several different kind of attacks, and more<\/li>\n<li>I then realized that, beside being a pain to code, it would have been too much &#8220;hardcore&#8221;. So I ended up with a middle solution that I believe works quite well. You have different attack types that can change a lot the course of the battle, and now each item can be used only once, then your turn ends (before you could just heal yourself completely provided you had enough healing kits in your pack)<\/li>\n<li>Then I started implementing the quest and side quests. I made only one so far, as a test, and I am very pleased. Before uploading the new alpha though, I&#8217;ll wait until I have written a bit more quests \/ main plot story, so you can try different kind of quests. I like the fact that now you can use the heroes skills to solve certain situations instead of simply jumping straight into the battle (you can still do that, of course!)<\/li>\n<li>like many RPGs, the game is mostly linear as far as the main plot is concerned, but the side quests are very open. You can complete them all, or you can ignore them all, as you wish. Some give very powerful reward items though, so I would advise trying to complete them all!<\/li>\n<li>I am now at a good point: the game engine, including the battle system and the new quest\/skills usage system is very stable. I believe I fixed all the bugs. I am also going to improve the barracks so that you can also choose the party formation: this way you can fight the battles with less party members and they&#8217;ll get more XP each one.<\/li>\n<\/ol>\n<p>About this last point, I am still unsure if to use the Training Screen I&#8217;ve been coded though.  In practice would work like this: the heroes left unselected can begin a  training session so they slowly improve the skills automatically on  their own. Though I am not sure would make much sense? Perhaps would be  cooler to have lower level heroes to bring with you so they would then  level fast when fighting higher level enemies? (it&#8217;s some sort of powerleveling\u00a0 that you can do in the MMOs :D)<\/p>\n<p>I have to think about this! Share your thoughts if you want.<\/p>\n<p>In October, I&#8217;ll surely reach a point where I can think seriously which direction to take. I could start a beta pre-order of the game, since then the game would be already quite long and don&#8217;t want to keep it public, or perhaps do a closed beta. I have also to see if to integrate some optional online features in it. I think a pre-order would be a good move so could give me an idea of how much people like the game, so I know if I can spend lot of more time\/resources on it, or not \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought about writing each month a sort of mini-development diary about what is the current status of my upcoming RPG sci-fi game &#8220;Planet Stronghold&#8221;. I know it&#8217;s not the end of September yet but I am so busy recently that I can assure I won&#8217;t be able to make anything more beside what I&#8217;m [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[94,7,9,26,14,24],"tags":[],"class_list":["post-780","post","type-post","status-publish","format-standard","hentry","category-development-tricks","category-general-topics","category-indie-life","category-planet-stronghold","category-roleplay-games","category-winter-wolves-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=780"}],"version-history":[{"count":2,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/780\/revisions"}],"predecessor-version":[{"id":783,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/780\/revisions\/783"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}