{"id":909,"date":"2011-03-05T03:07:28","date_gmt":"2011-03-05T02:07:28","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2011\/03\/the-tao-of-indies\/"},"modified":"2013-02-22T14:29:30","modified_gmt":"2013-02-22T13:29:30","slug":"the-tao-of-indies","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2011\/03\/the-tao-of-indies\/","title":{"rendered":"The Tao of indies!"},"content":{"rendered":"<div class=\"posterous_autopost\">\n<div class=\"p_embed p_image_embed\"><a href=\"http:\/\/www.winterwolves.net\/image\/2011\/03\/22376029-DSC01099.JPG\"><img loading=\"lazy\" decoding=\"async\" alt=\"Dsc01099\" src=\"http:\/\/posterous.com\/getfile\/files.posterous.com\/temp-2011-03-02\/mezIkgvFzzeaucHqkayihpjDAkywotkjGvHdovuAEGvEHslvBEuDdsBIImBc\/DSC01099.JPG.scaled500.jpg\" width=\"500\" height=\"375\" \/><\/a><\/div>\n<p>In the picture above, Gilda and Grillo sleeping on the same basket. They seem to be forming a sort of Cat-Tao (or Dao)!<\/p>\n<p>According to Wikipedia, the meaning of Tao is:<\/p>\n<blockquote class=\"posterous_medium_quote\"><p>While the word itself literally translates as &#8216;way&#8217;, &#8216;path&#8217;, or &#8216;route&#8217;, or sometimes more loosely as &#8216;doctrine&#8217; or &#8216;principle&#8217;, it is generally used to signify the primordial essence or fundamental aspect of the universe.<\/p><\/blockquote>\n<p>Today I want to talk about the <strong>Tao of indies<\/strong>! I hope my English will be up to it XD<\/p>\n<p>Inspired by the friend\/colleague Andy Schatz and his talk at this year GDC (I wasn&#8217;t there but I&#8217;ve read lots of blogs posts about his talk) I want to remark how important it is, even for an indie, to follow your true inspiration, <strong>to do the game you want to do<\/strong>. Too much often I see indies working on &#8220;clone of game XZY&#8221; or &#8220;I had to change this because the publisher\/distributor wanted it this way&#8221; and so on. Indies by definition should be free, <strong>free to do whatever they want<\/strong>.<\/p>\n<p>Of course, you still have to keep some common sense and not start making the most crazy ideas that comes to mind! But the truth is that I&#8217;ve seen often projects that started as &#8220;quick diversive&#8221; (because you couldn&#8217;t find the strength to finish the &#8220;big safe commercial project X&#8221;) turn into great games. To summarize it better, I want to quote Andy himself:<\/p>\n<blockquote class=\"posterous_medium_quote\"><p>\u201cIf you work on a game that\u2019s really cool, you\u2019ll either get recognition or you\u2019ll make money,\u201d says Schatz. But if you make a game to just make money, you\u2019ll either fail, or you\u2019ll make money. \u201cSo the way I see it is that if you make a game just to make money, that\u2019s actually riskier.\u201d<\/p><\/blockquote>\n<p>That&#8217;s completely spot on. I know basically&#8230; nobody who made a game he hated AND made lot of money. Every single developer I see who made lot of money (and I know plenty) made it by working on a project he really loved.<\/p>\n<p>For me, last autumn was a critical moment too. After the two Vera games that didn&#8217;t sold very well, I was tired of writing VNs, and in general of making games! But at same time I felt almost like I completely forgot how to code, how to make a good game.<\/p>\n<p>So, I decided to aim higher this time, and in 6 months I built a RPG framework on top of the Ren&#8217;Py engine and wrote <a href=\"http:\/\/www.planetstronghold.com\/\">Planet Stronghold<\/a>. At first glance you might think that&#8217;s simple, but in reality it&#8217;s not at all. Writing the code for a RPG that features: a turn-based battle system, special attacks\/effects on enemies and your party, inventory system, skills system, level up screen, training screen, exploration map, and probably something else I forgot, was a big effort.<\/p>\n<p>But already from the first months, when I started the pre-alpha phase, and first sales started coming in, and at same time my almost desert forums started to see some activity of people suggesting new features \/ changes \/ improvements, I made peace with coding and once again I found the FUN in making the games, that I thought to have lost forever!<\/p>\n<p><strong>Because making games is fun. It should always be fun. If you&#8217;re making a game, and you&#8217;re not having fun, something is seriously wrong.<\/strong><\/p>\n<p>Next week will talk about progresses with the otome\/lifesim Remeber Me, which hopefully will be out in April!<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In the picture above, Gilda and Grillo sleeping on the same basket. They seem to be forming a sort of Cat-Tao (or Dao)! According to Wikipedia, the meaning of Tao is: While the word itself literally translates as &#8216;way&#8217;, &#8216;path&#8217;, or &#8216;route&#8217;, or sometimes more loosely as &#8216;doctrine&#8217; or &#8216;principle&#8217;, it is generally used to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,13],"tags":[],"class_list":["post-909","post","type-post","status-publish","format-standard","hentry","category-indie-life","category-postmortem"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=909"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/909\/revisions"}],"predecessor-version":[{"id":1141,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/909\/revisions\/1141"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}