{"id":946,"date":"2011-09-09T22:01:15","date_gmt":"2011-09-09T20:01:15","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2011\/09\/one-rpg-a-year-keeps-the-doctor-away\/"},"modified":"2013-02-22T18:31:29","modified_gmt":"2013-02-22T17:31:29","slug":"one-rpg-a-year-keeps-the-doctor-away","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2011\/09\/one-rpg-a-year-keeps-the-doctor-away\/","title":{"rendered":"One RPG a year keeps the doctor away"},"content":{"rendered":"<div class=\"posterous_autopost\">\n<div class=\"p_embed p_image_embed\"><a href=\"http:\/\/www.winterwolves.net\/image\/2011\/08\/31052736-IMGP8481.JPG\"><img loading=\"lazy\" decoding=\"async\" alt=\"Imgp8481\" src=\"http:\/\/posterous.com\/getfile\/files.posterous.com\/temp-2011-08-30\/lCrAnfarBGlstIxoJucrIwEbijEJbkHtbDghjHyhAofwABawGFjyuqkqJyrc\/IMGP8481.JPG.scaled500.jpg\" width=\"500\" height=\"375\" \/><\/a><\/div>\n<p>In the photo above my cat Grillo sleeping deeply with a stuffed toy near him \ud83d\ude42<\/p>\n<p>Now you might wonder why I picked that title for my post? As you know I&#8217;ve always worked on many games at once, as a way to keep up with the occasional disappearances of artists. However, while this method is working well for my visual novel, dating sim and life simulation games, for RPGs is a different story. I&#8217;ve noticed that is very hard to keep focused on doing more than one RPG at once (lol, not a surprise!) so I&#8217;ve decided that, to avoid releasing poor\/mediocre games, I won&#8217;t be working on more than one RPG a year!<\/p>\n<p>This doesn&#8217;t include expansions or even sequels like Planet Stronghold: Warzone. When\/if I can re-use most of the gameplay and rules of a previous RPG, then I believe that is possible to make even two a year, but if I have to create a new RPG from scratch&#8230; that&#8217;s not possible!<\/p>\n<p>I am not talking only about the coding. The coding is a tough part of RPGs, that&#8217;s for sure, but what makes really hard to release a good one is the amount of content needed. I dare to say (and I&#8217;m sure most game developers will agree with me) that a RPG is the kind of game that requires more work of all the game genres. You need a story. You need several quests, which are basically subplots, and they need to fit in the main story and not be just stupid &#8220;kill 10 rats&#8221; quests (having some of them are OK, but not all quests should be like that). There&#8217;s need of art, lots of art. Since I do mainly 2d games, every enemy is a sprite. How many enemies a RPG have? Planet Stronghold has 40, though some re-use the basic shape changing color\/weapons. Loren RPG, my upcoming fantasy RPG will have 40-50 enemies as well, but they will be all different ones! So that&#8217;s already a lot of work just for the art.<\/p>\n<p>And last but not least, testing. Unless the RPG you&#8217;re making is very linear and has &#8220;casual gameplay&#8221; (very simple rules), the testing will be a major pain ! \ud83d\ude42 You have to take into account every possible variable and combination, and often if you don&#8217;t ,you end up with very mysterious bugs and unhappy customers (though I have to say that my RPG buyers were much more supportive than those of other games genres!).<\/p>\n<p>So, what does this means in practice? that while I&#8217;ll keep artists working on Undead Lily&#8217;s artwork, I will release Loren RPG first, and Undead Lily next year. This way, I&#8217;ll be able to release two quality products. Loren RPG is at good point &#8211; even if I keep adding &#8220;just one more enemy&#8221; since a month, the plot writing is going steadly and the battle system coding is almost finished. As I announced in my forums, once the RPG framework reaches a decent state I plan to release a small alpha to get user feedback and do some testing.<\/p>\n<p>As for Planet Stronghold: Warzone, the artist said that after this last convention, she will work fulltime on it. There&#8217;s need of quite some art, new enemies, a new playable character to replace the old Bellamy, and more CGs scenes for the romances. I don&#8217;t have any planned release date, my idea is to keep this game going on parallel with the others and see when is finished. As I said, since I can reuse a good part of the previous Planet Stronghold code\/rules\/system, this game will be easier\/quicker to produce than Loren RPG or Undead Lily.<\/p>\n<p>So the plan is to try finishing Loren RPG by end of this year (no guarantees) and Undead Lily for summer next year, while Planet Stronghold: Warzone might really be finished anytime between the two. Obviously, I&#8217;ll keep releasing visual novel and dating\/life sim in the meanwhile, like I did this year.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In the photo above my cat Grillo sleeping deeply with a stuffed toy near him \ud83d\ude42 Now you might wonder why I picked that title for my post? As you know I&#8217;ve always worked on many games at once, as a way to keep up with the occasional disappearances of artists. However, while this method [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[94,152,26,14],"tags":[],"class_list":["post-946","post","type-post","status-publish","format-standard","hentry","category-development-tricks","category-loren-the-amazon-princess","category-planet-stronghold","category-roleplay-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/946","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=946"}],"version-history":[{"count":1,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/946\/revisions"}],"predecessor-version":[{"id":1184,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/946\/revisions\/1184"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=946"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=946"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=946"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}