{"id":963,"date":"2011-12-02T16:26:20","date_gmt":"2011-12-02T15:26:20","guid":{"rendered":"http:\/\/www.winterwolves.net\/blog\/2011\/12\/2012-will-be-the-year-of-fantasy\/"},"modified":"2014-10-30T18:46:13","modified_gmt":"2014-10-30T17:46:13","slug":"2012-will-be-the-year-of-fantasy","status":"publish","type":"post","link":"https:\/\/www.winterwolves.net\/blog\/2011\/12\/2012-will-be-the-year-of-fantasy\/","title":{"rendered":"2012 will be the year of Fantasy"},"content":{"rendered":"<div class=\"p_embed p_image_embed\"><a href=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35110510-DSC01159.JPG\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35110510-DSC01159.JPG\" alt=\"Dsc01159\" width=\"500\" height=\"375\" \/><\/a><\/div>\n<p>In the photo above, a portrait of my cat Batman.<\/p>\n<p>While the beta testing of Winter In Fairbrook continues (we&#8217;re only missing some typos to correct and then everything will be ready for the official release), I am now working mostly on Loren RPG and Queen Of Thieves.<\/p>\n<p><strong>Why 2012 is the year of Fantasy?<\/strong><\/p>\n<p>It will be because very likely I&#8217;ll release Loren RPG, Queen Of Thieves, and hopefully also Amber&#8217;s Magic Shop, though this is the less advanced game for now. Let&#8217;s see the progress status of each game.<\/p>\n<p><strong>Loren The Amazon Princess<\/strong><\/p>\n<p>Loren RPG is starting to get into the final stage. Which means at least 2-3 more months, depending how long takes to finish the texts and images. It&#8217;s definitely going to be my biggest game ever, on every aspect: amount of writing and plot complexity, amount of art (both on interface, character and backgrounds) and amonut of gameplay\/rules\/game system.<\/p>\n<p>I really hope will be worth it! But anyway, this is a game I always wanted to make, and I&#8217;m very pleased by how is coming out, so I think in the end it will be worth it in any case.<\/p>\n<p>Below you see some screenshots of the current GUI design. The equipment screen, where you can equip your character, and the &#8220;post battle&#8221; screen mockup, which will show some statistics about the battle and how many experience points each character made.<\/p>\n<div class=\"p_embed p_image_embed\"><a href=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109568-equipment.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109568-equipment.jpg\" alt=\"Equipment\" width=\"500\" height=\"281\" \/><\/a> <a href=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109810-postbattle.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109810-postbattle.jpg\" alt=\"Postbattle\" width=\"500\" height=\"281\" \/><\/a><\/div>\n<\/div>\n<p>My current goal is to have a playable Alpha out before the end of the month, and it&#8217;s not going to be easy, even if the battle engine is completely coded, still need testing\/tweaking. In particular, so far I didn&#8217;t test with much equipment at all, and I didn&#8217;t define any enemy. Enemies can have skillsets like the playable characters, but aren&#8217;t restricted by the class, so there can be lots of interesting combinations to make, but also to test, to make sure there aren&#8217;t invincible enemies!<\/p>\n<p>Another big part of the game that is still missing is the map system, which I wanted to make slightly different from Planet Stronghold one. You can travel from place to place, but I want to make random encounters. However, in the easy\/normal mode, you&#8217;ll be able to skip\/run from the random encounters. I don&#8217;t want to force the player to fight the random battles at easy levels, but on the other hand they might be useful to raise your characters power in case you&#8217;re stuck with some main plot related battle.<\/p>\n<p><strong>The Queen Of Thieves<\/strong><\/p>\n<p>I really can&#8217;t believe that I started this game in December 2010 and still haven&#8217;t all the art finished, though is really not missing much to be art-complete. Below you see two tests I made for the game interface.<\/p>\n<div class=\"p_embed p_image_embed\"><a href=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109663-queenWIP.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109663-queenWIP.jpg\" alt=\"Queenwip\" width=\"500\" height=\"281\" \/><\/a> <a href=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109694-queenWIP2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.winterwolves.net\/image\/2011\/12\/35109694-queenWIP2.jpg\" alt=\"Queenwip2\" width=\"500\" height=\"281\" \/><\/a><\/div>\n<p>I thought it would be interesting to display the speaking characters on the side of the dialog, and alternate them on the left\/right side. I am also thinking to add basic eye blink and mouth animation.<\/p>\n<p>Gameplay wise I&#8217;m still thinking about how to make it, but I think will have some sort of 2d map, so will be a sort of mix between a strategy and a RPG game. About the story, each one of the girls can have a romance relationship with 2 of the 3 boys. Which means there are 6 romance subplots in total. So far, two have been finished, so we&#8217;re at about 1\/3 of the writing.<\/p>\n<p><strong>Amber&#8217;s Magic Shop<\/strong><\/p>\n<p>As I said this is the less advanced game, also because the artist I had picked for it quit without saying a word. Luckily, there are many other more reliable artists around that are eager to work for me \ud83d\ude42<\/p>\n<p>The writing is still at the beginning, but I had time to think \/ plan the gameplay and story better, and I really like how is coming out. The game will feature two ages: teenager and adult age. In the teenager stage, your decision will change not only the starting relationship at the adult age, but also some important gameplay elements. I haven&#8217;t implemented anything yet so that&#8217;s just an idea for now, but I really like it and I think will work well, adding much more replayability to the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the photo above, a portrait of my cat Batman. While the beta testing of Winter In Fairbrook continues (we&#8217;re only missing some typos to correct and then everything will be ready for the official release), I am now working mostly on Loren RPG and Queen Of Thieves. Why 2012 is the year of Fantasy? [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,152,149,18],"tags":[],"class_list":["post-963","post","type-post","status-publish","format-standard","hentry","category-development-screenshot","category-loren-the-amazon-princess","category-queen-of-thieves","category-strategy-games"],"_links":{"self":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/963","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/comments?post=963"}],"version-history":[{"count":3,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/963\/revisions"}],"predecessor-version":[{"id":1994,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/posts\/963\/revisions\/1994"}],"wp:attachment":[{"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/media?parent=963"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/categories?post=963"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.winterwolves.net\/blog\/wp-json\/wp\/v2\/tags?post=963"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}