For example, on level up. I am used to the old system of level up, where you need to get a certain amount of XP to gain points to assign to skills/attributes whatever you want to call them. However Anima suggested a more gradual level up, something already seen in Skyrim for example, where you get points every time you have enough XP.
Plain simple examples to explain better:
A) you need to gain 1000XP to level, and you get 5 skill points every time you do it
B) every time you gain 200XP, you get 1 skill point to spend, anytime during the game
C) You can buy skills directly with XP. (So skills have an XP cost.)
Personally I like the first system more, but I know even the second is very popular, so I'd like to hear what people think
