So far don't have much to show, just an early screenshot:

which shows clearly that the game will bring back more romance and all associated things (jealousy, flirting, etc) that were somehow a bit absent in the second episode. And then as you know, it will be a dating sim, not just a simple visual novel. Perhaps even a town-sim if I manage to work out a good gameplay system (not too much complex).
The game will have two main kind of statistics. The classic RPG-like ones that define your character: strength,dexterity,agility,wisdom,charisma and piety (which you can raise doing the dating-sim activities) and the seven sins/virtues ones already present in the second game.
The RPG stats will influence the town-sim gameplay, and some dialogue options / events (have yet to decide this part), while the seven sins/virtues will affect the ending you get. It will be something similar to Spirited Heart, but set in the world of the 17th century in the Caribbeans, on a pirate fleet
I have currently planned 28 unique ending, each one with 3 smaller variants, for a total of 84 different ones!

