
Heileen 3 development thread
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josipa24
- Young scout
- Posts: 65
- Joined: Mon Mar 26, 2012 10:41 am
Re: Heileen 3 development thread
Double yay!


- thesleepykitten
- Official writer
- Posts: 111
- Joined: Mon May 21, 2012 4:52 am
- Location: Canada
Re: Heileen 3 development thread
Just living up to my name.josipa24 wrote:Yay! Good job, sleepykitten.jack1974 wrote:So all the romances are done.
Kidding aside, working on the last batch of scenes and then the editing/polishing will begin.
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biscuit
- Woods ranger
- Posts: 110
- Joined: Sat Jan 30, 2010 4:23 am
Re: Heileen 3 development thread
Just wanted to comment that I read the blog, and am excited that this will soon be ready for beta. (I still need to play Heileen 1 & 2, but have finals to worry about first...)
- thezooqueen
- Young scout
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Re: Heileen 3 development thread
1 and 2 are very fun biscuit! 
- jack1974
- Pack leader
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Re: Heileen 3 development thread

the simulation part is 90% finished, waiting for the other chibis to arrive. I am thinking to use the term "Breakthrough!" when you (rarely) get a big bonus on skills. Not sure though if that's the right word ?
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biscuit
- Woods ranger
- Posts: 110
- Joined: Sat Jan 30, 2010 4:23 am
Re: Heileen 3 development thread
It works, though if you want other options that mean (sorta) the same thing, you can try...
Epiphany!
Eureka!
Hooray!
(Personally, I like Eureka!)
Epiphany!
Eureka!
Hooray!
(Personally, I like Eureka!)
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Heileen 3 development thread
Thanks, if breakthrough works I think I'm going to keep that word though 
Today played a whole game to reach one of the "Profession Ending", at Normal level took me 258 days to reach level 10 in Trading. I realized though that I need to add an extra screen in the status to let the player choose a Profession Ending. When you reach level 10 in an advanced skill and the associated Sin/Virtue (for example Trading+Greed=Merchant! haha) you can choose if to get the profession ending (and see the ending image) or keep going. I put a time limit of 3 years in the game, which is more or less 1000 days so you should be able to raise your skill a lot to see more profession endings at once saving before you choose one
Today played a whole game to reach one of the "Profession Ending", at Normal level took me 258 days to reach level 10 in Trading. I realized though that I need to add an extra screen in the status to let the player choose a Profession Ending. When you reach level 10 in an advanced skill and the associated Sin/Virtue (for example Trading+Greed=Merchant! haha) you can choose if to get the profession ending (and see the ending image) or keep going. I put a time limit of 3 years in the game, which is more or less 1000 days so you should be able to raise your skill a lot to see more profession endings at once saving before you choose one
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Heileen 3 development thread

finished coding the "Professions Screen" which in practice shows all the 14 profession endings you can achieve in the game. Now I have done 99% of the coding and need to wait for the art and add the last few scenes in the game
- Sylrissa
- Druid
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- Joined: Mon May 28, 2012 8:56 am
- Location: Australia
Re: Heileen 3 development thread
The Professions screen looks great!, can't wait for this to be released, though I'm tempted to hold myself back until all the yuri content is finished as well.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Heileen 3 development thread
If there are no more delays because of art, I think the beta might start the 8-9 December and the game be released around mid-December. But of course, those are the last famous words
the yuri content I think will be ready in January/February.
