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Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 11:13 am
by jack1974
Yes, there are some sexy images of males / females. One scene has both Heileen and Sebastian fully naked (though covered in the "hot spots"

)
But even when some nudity/sexyness is present, the game is still making fun of it, is definitely a light comedy. I'm going to post some videos in next days that will show even more clearly what's the game tone

Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 11:18 am
by jack1974
Speaking of hot boys:

what Heileen says makes me laugh too much

it has to be read in that scene context of course.
Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 4:54 pm
by AokoKaze
Hehe, can't wait to see the rest of that scene.
Also, I had a question about how the vices and virtues work. If it's not a spoiler, do we have to have the vice/virtue meter all the way to the right or left in order to get the associated profession endings?
Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 5:09 pm
by jack1974
It's no spoiler, I even put in the game a list of all the combinations needed

right now as I have made the beta the scale is 0 to 16 for a Virtue/Sin. So for example:
Lust 0 - 16 Chastity
You don't need to max out the extremes, but extremes minus 2 (trying to explain in English is a bit hard). But following the example above, Lust would be satisfied with values 0,1,2 and Chastity with 14,15,16. Might change this if in the game is too easy, for sure is not hard since there are more than 16 possibilities in the game to trigger/change each Virtue/Sin.
Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 5:19 pm
by Nightsnow
That Game Over screeb was funny, if the game is easy enough, I think it is all right to be a little harsh.
Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 5:23 pm
by jack1974
I changed the difficulty, since was really IMPOSSIBLE to lose

so a game where you can't lose doesn't make much sense. Now depending on the difficulty, the amount of time will change:
Easy 3 years (or 1000 days)
Normal 2 years (or 600 days)
Hard 1 years (or 300 days)
At Normal level is still quite easy to win I think, while at Hard mode could pose some challenge (but people will be able to tell me better about it, for me as game developer is hard to understand the game difficulty!)
Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 6:27 pm
by fleetp
I vote to keep the 'game over' screen. You probably expected me to say that.
Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 6:36 pm
by jack1974
Haha yes. Well I think it's obvious from the dialogues that nothing has to be taken seriously in the game, but I'm always worried to offend someone. So far seems that everyone agree the game over text is fine though

Re: Heileen 3 development thread
Posted: Sat Dec 08, 2012 11:07 pm
by fleetp
Text? There was text?
(Ouch, don't hit me so hard. I'll be good.)
Re: Heileen 3 development thread
Posted: Sun Dec 09, 2012 4:54 am
by AokoKaze
jack1974 wrote:It's no spoiler, I even put in the game a list of all the combinations needed

right now as I have made the beta the scale is 0 to 16 for a Virtue/Sin. So for example:
Lust 0 - 16 Chastity
You don't need to max out the extremes, but extremes minus 2 (trying to explain in English is a bit hard). But following the example above, Lust would be satisfied with values 0,1,2 and Chastity with 14,15,16. Might change this if in the game is too easy, for sure is not hard since there are more than 16 possibilities in the game to trigger/change each Virtue/Sin.
Thanks for the explanation!