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Re: Heileen 3 development thread

Posted: Mon Oct 22, 2012 6:35 pm
by thesleepykitten
That's if you pick the lust route. ~.^ Enjoying the sin/virtue element here.

Basically I'm writing the scenes for Juliet and Ebele romances, among minor additions. So I hope my writing is enjoyable to those who play it and romance those characters. (#^.^#)

Re: Heileen 3 development thread

Posted: Wed Oct 24, 2012 6:46 pm
by jack1974
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new background added to the game :) is also one of the working locations of the game.

Re: Heileen 3 development thread

Posted: Mon Oct 29, 2012 6:53 pm
by jack1974
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a work in progress of the simulation part. Seems complex, but don't worry, those used to visual novels can just play at Easy level and will be impossible to lose :lol:

Re: Heileen 3 development thread

Posted: Tue Oct 30, 2012 6:35 pm
by MarSel
I can't wait to play this. Silly Question and I would perfectly understand if not but is there a CG/Special Sprite art for each Job ending? So so excited! Missed Heileen by nice to have her back and see where life's final hurdle takes her.

Re: Heileen 3 development thread

Posted: Tue Oct 30, 2012 7:00 pm
by jack1974
There's a custom sprite art for each ending, though not a full CG. Those are only for the romance endings :)

Re: Heileen 3 development thread

Posted: Tue Oct 30, 2012 9:58 pm
by MarSel
Which is fair enough otherwise that's a lot more art all round! Still happy though :)

Re: Heileen 3 development thread

Posted: Wed Oct 31, 2012 10:35 pm
by biscuit
Just want to comment that even though I never played the first two (the first one didn't really catch my interest because I like a few more stats than most visual novels...) but I might have to give them another try (or at least the demo!). Heileen 3 looks interesting, but I like 'catching up' with everything else in a series.

Also, some of the interface looks similar to Spirited Heart. Plan on incorporating any ideas/developing them for Spirited Heart 2?

Re: Heileen 3 development thread

Posted: Thu Nov 01, 2012 9:02 am
by jack1974
Though at the beginning there's a summary of the past events, I recently lowered the prices of the first two titles, so that would be a good moment to check :wink:
Yes I'm experimenting a bit with some ideas for SH2, in particular the "leveling skills" and "bonus partner". The first one means that the skills don't go from 0 to 100 anymore, but every time you reach 100 you gain a level up. So having a level 3 skill in Cooking means you gained already 300 points. This will work better because there won't be any penalty, but you'll always gain a little of points for the activities with some big bumps in case of good days.
The bonus partner instead means you'll be able to invite someone else to work with you, and depending who is you can get a good bonus. You'll have to discover at which jobs the various characters are good at :)

Re: Heileen 3 development thread

Posted: Mon Nov 05, 2012 1:49 pm
by jack1974
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finished the status screen coding today :)

Re: Heileen 3 development thread

Posted: Thu Nov 08, 2012 9:15 pm
by jack1974
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This will be the icon shown during the activities to simulate the passage of time. I am not sure which one to use, initially I wanted to have the boat helm, but even the second test (the bottom one) looks quite good. Hmmm.....