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Re: Heileen 3 development thread
Posted: Fri Nov 09, 2012 10:57 am
by MarSel
I like the helm but the bottom one looks better.
Re: Heileen 3 development thread
Posted: Fri Nov 09, 2012 11:41 am
by jack1974
Thanks, that's what everyone said, so will use it

Re: Heileen 3 development thread
Posted: Mon Nov 12, 2012 5:26 pm
by jack1974

the almost final layout of the "choose your activity" subscreen in the simulation part. I hope it's not too complex. I think during the beta testing most of the effort will be to make sure that the game mechanics can be easily understood. After the supercomplex Loren screens though it's going to be a breeze

Re: Heileen 3 development thread
Posted: Tue Nov 13, 2012 9:24 am
by MarSel
Looks interesting I must say.
All the boxes on the bottom is the whole crew I take it?
Whats the Primary Wisdom (1) and Secondary Languages (1) part though and I don't get how that would help you pray?
Re: Heileen 3 development thread
Posted: Tue Nov 13, 2012 11:26 am
by jack1974
Yes the whole crew (or better all the relevant characters that you can invite). The number in the bracket is the level of that skill. Similarly with Spirited Heart, each advanced skill is related to two basic skills, though in this case there is no minimum requirement, but they influence the progression speed.
In that example, if we had Wisdom at 2, the expected increase would be 3-5 (+1 for each level in Wisdom) while the secondary is divided by 2. So Languages at 3 would give +1 too.
About how it would help pray, it was hard to match each job with base skills, so there might be some "not exactly fitting" combos like that one. You can say that knowing Latin (language) will help you pray better

Re: Heileen 3 development thread
Posted: Wed Nov 14, 2012 9:55 am
by MarSel
Oh I get it now! I was thinking what it god's name (no pun intended) is secondary language? Maybe you need a : or something after the secondary and primary for idiots like me

Re: Heileen 3 development thread
Posted: Wed Nov 14, 2012 10:59 am
by jack1974
Ahh now I understand LOL no you're right maybe need to add "Primary Skill" and "Secondary Skill"

anyway, the beta testing phase will be useful to fix all those details.
Re: Heileen 3 development thread
Posted: Wed Nov 14, 2012 4:46 pm
by jack1974
Today found someone to commission the chibis, but I realized that some ship activities were a bit... bizarre. It's hard to find a good range of activities for all the various skills being confined on a ship, but that's the best I could come up with:

luckily Heileen players aren't nit picky as those damn RPG players!

Re: Heileen 3 development thread
Posted: Wed Nov 14, 2012 7:45 pm
by josipa24
Hey Jack, I just read on your blog that the otome version is probably coming In December...Any news about when the yuri version might be ready? Last I heard the writer was coming along nicely and working on Juliet romance.
Re: Heileen 3 development thread
Posted: Wed Nov 14, 2012 8:28 pm
by jack1974
Yes it shouldn't be much delayed vs the base game... The writer will likely finish Ebele (the latest character) in December, but then I'll have to check all the sprites expressions and do a preliminary testing, and that took me 2 months for the base game

Depends also if I'll release Bionic Heart 2 first or not, but in any case I'd say end of February/March at the latest (but I hope sooner).