Heileen 3 development thread
Posted: Fri Aug 26, 2011 10:22 am
As you might already know if you read my blog, I decided to start Heileen 3. The good news is that I have asked Rebecca (the artist who drew all my early games) and she said that she will manage to find some time to work on Heileen 3 new ending CGs around this November
So won't have to look for another replacement artist!
So far don't have much to show, just an early screenshot:

which shows clearly that the game will bring back more romance and all associated things (jealousy, flirting, etc) that were somehow a bit absent in the second episode. And then as you know, it will be a dating sim, not just a simple visual novel. Perhaps even a town-sim if I manage to work out a good gameplay system (not too much complex).
The game will have two main kind of statistics. The classic RPG-like ones that define your character: strength,dexterity,agility,wisdom,charisma and piety (which you can raise doing the dating-sim activities) and the seven sins/virtues ones already present in the second game.
The RPG stats will influence the town-sim gameplay, and some dialogue options / events (have yet to decide this part), while the seven sins/virtues will affect the ending you get. It will be something similar to Spirited Heart, but set in the world of the 17th century in the Caribbeans, on a pirate fleet
I think it should be a unusual but also interesting setting, different from the classic medieval fantasy ones.
I have currently planned 28 unique ending, each one with 3 smaller variants, for a total of 84 different ones!
So far don't have much to show, just an early screenshot:

which shows clearly that the game will bring back more romance and all associated things (jealousy, flirting, etc) that were somehow a bit absent in the second episode. And then as you know, it will be a dating sim, not just a simple visual novel. Perhaps even a town-sim if I manage to work out a good gameplay system (not too much complex).
The game will have two main kind of statistics. The classic RPG-like ones that define your character: strength,dexterity,agility,wisdom,charisma and piety (which you can raise doing the dating-sim activities) and the seven sins/virtues ones already present in the second game.
The RPG stats will influence the town-sim gameplay, and some dialogue options / events (have yet to decide this part), while the seven sins/virtues will affect the ending you get. It will be something similar to Spirited Heart, but set in the world of the 17th century in the Caribbeans, on a pirate fleet
I have currently planned 28 unique ending, each one with 3 smaller variants, for a total of 84 different ones!
