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Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Sun Jan 20, 2013 6:57 pm
by Franka
Seems like my family crisis is resolved, though I won't know for sure till tomorrow. In any case, I'm more at ease now and have proceeded with heavy testing (finished Juliet/Ebele/Dancer endings today).
One thing that I've noticed is that you can get events involving you going on land while sailing between colonies. Maybe events should be disabled completely when sailing, unless you want to have some kind of filter for specific events on land?
Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Sun Jan 20, 2013 7:04 pm
by jack1974
I checked for that, but perhaps some of them slipped through

if you remember which one let me know and will fix it!
Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Sun Jan 20, 2013 9:14 pm
by Franka
I remember for sure an event with Heileen and Marie planting stuff. But there were more than that, at least three, so I thought it was a universal problem and didn't jot down the specific ones after the first.
There was also an event that started with "Our ship arrived in Port Royal", where I had been docked at the colony for several days.
Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Sun Jan 20, 2013 10:28 pm
by jack1974
Ok will check them all to be sure
Franka wrote:
There was also an event that started with "Our ship arrived in Port Royal", where I had been docked at the colony for several days.
Well in this case is fine, I can't do a check if an event is ok to appear just after they traveled, is a bit too much

Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Mon Jan 21, 2013 12:45 am
by thesleepykitten
That's semi-my bad. A lot of things were written before I fully understood the structure of the game. (Some were written even before I saw pictures/sprites of the characters I was writing about.) I could probably go back and fix it to make it more vague on when the ship arrived at the colony. ^^;
Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Mon Jan 21, 2013 8:08 am
by jack1974
Not really your fault, I can fix all the other scenes adding a check if they're sailing or not. In that specific scene would be enough to change it "We were in Port Royal" instead of "our ship arrived", not a big problem

Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Mon Jan 21, 2013 1:46 pm
by Aveline
Ahem, has the

Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Mon Jan 21, 2013 3:16 pm
by jack1974
The cheat is there but is more hidden

Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Mon Jan 21, 2013 3:29 pm
by Aveline
oh, treasure hunting time

Re: Heileen 3 1.1 "Sea Maidens" beta testing
Posted: Mon Jan 21, 2013 7:03 pm
by Franka
Another thing I've noticed, about the small scenes when training advanced skills with the "right" character:
If you've moved past the level where the "right" trainer should have a scene, you'll skip the scene. This causes some confusion when you watch the next scene, since they tell a continuing story. Fx, I had Dancing lv3 before even recruiting
, so I skipped straight to the second scene at lv4.
Also, you didn't fix the typos I reported for "Silly stuff" (I think they're in the development thread).