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Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Tue Apr 09, 2013 7:20 am
by jack1974
lithkul wrote:Hey, I don't know exactly where to post problems, but I bought planet Stronghold during the Easter sale, with the extra content. I have downloaded the pdf file, but I can not for some reason get it to say deluxe or that I have the weapons in my inventory or anything, what can I do to fix this. I have started a new game several times and it's not wanting to give me metal pieces or what I paid to have.
I have tried downloading the guide several times, this has not helped me at all, please help me.
Is not the guide that gives you the bonus content

In the main menu it should say bonus content active, otherwise click register and type your purchase email again or the serial code.
Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Tue Apr 09, 2013 7:22 am
by jack1974
Seloun wrote:
I still prefer finite resource + skill, however, as it's less binary than just straight requirements (otherwise you get situations where individual skill points have wildly varying values). This is a pretty common solution, too (e.g. multitools in DX). A reasonable solution is to have an intermediate resource (multitool) which can also be obtained in infinite quantities at a slightly unfavorable rate by trading in another resource (credits). Something which is mechanically more difficult to ensure but helpful for immersion is if the result of the decision can be mostly known beforehand (otherwise, buyer's remorse->reloading).
Alternatively, if you just want to make each feel character special, you can use the Jagged Alliance type solution where individuals instead have traits, then mix/match 2-3 traits per character (effectively, this becomes skills with just 1-2 point maximums). You could allow some customization by e.g. having 2 traits be starting traits and have characters learn 1 additional trait partway through the game (more customizable => less special, though).
Thanks, those are both great suggestions

I like the finite resource + skill idea, though not sure it could be applicable for all situations, for example Charisma... even if being a sci-fi I guess we could come up with something (like a substance to temporarily increase charisma, or something else like that).
Traits are also good, since would give the player a hard time to decide which other party member bring with them in mission. It could be fun, and make players more attached to specific characters

Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Tue Apr 09, 2013 5:02 pm
by lithkul
Well, I finally got it thanks, apparently putting my e-mail would not accomplish it and I had to try the serial code several times, but now it finally works and I'm happy.
Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Tue Apr 09, 2013 5:49 pm
by jack1974
Cool, I have no clue why that happens, when I try here works at first try

Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Wed Apr 10, 2013 4:22 am
by Graph_
Just got through my second playthrough, Nightmare difficulty in Deluxe like I said.
First off, actually saying something about the deluxe version specifically (like the thread title says? No way!). For most of the equipment, I thought the cost in scraps and the proficiency requirements were generally too high for what they do. That especially goes for the armor; a lot of them have defense values of 1 and 2 mostly, and many of your party members come equipped with armor that has 2s across the board. High-end armor from the shop has mostly 3s and maybe a 7 on one of the stats, and you start getting comparable equips starting from pretty early in wasteland exploration.
On the other hand, I have to give a special mention to one particular weapon from the scrap shop: The 'Yuza'.
Compared to the Sparrow, it trades 5% accuracy for a whopping 4.5 points of damage per shot on average, and has the same firing rate of 4 shots on Normal fire. Probably the strongest weapon in the game, and well worth the 850 scraps it takes to get it. I saw other weapons with comparable strength to the Sparrow, but by the time I save up enough scraps I'm pretty late in Chapter 5 already. (I didn't do many of the optional wasteland encounters though)
Oh yeah, those 4 starting weapons were pretty decent too. They were pretty strong until you can pull weapons from the barracks, and even after that I used the Psionic Omega and occasionally the Poison Sniper Rifle.
As for the difficulty, I think the jump from Planet Stronghold's Medium to Nightmare was actually smaller than Loren's Normal to Hard. Just now I died to see what game over looks like in this game... >_> It probably helps that it's a simpler game, but also because enemy defense isn't higher than before, so I never got stuck from simply being unable to outrun enemy HP regeneration. That's actually a good move for easier balancing of the game though; I've played commercial RPGs where enemies on the highest difficulty setting have so much defense that all your attacks are doing 1-digit damage, unless you're way ahead of the normal curve on equipment or levels... not much fun if you ask me!
I also tried pulling through without using Shock, which I saw as a broken lategame skill for not giving bosses a chance to move. I was concerned about enemies with powerful special attacks, like the final boss. However, it turned out that there's few enemies that can put a dent in a tank with good armor and Protect, so even if you get lots of status effects piled onto you, you can usually outlast enemy attacks just by defending. (Good thing too, since there's not much you can do about status effects outside of Cure)
Pretty much done with this one now. Judging from the production values and depth of the more recent Loren, I have no doubt that Planet Stronghold 2 will be even better. Looking forward to it!
Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Wed Apr 10, 2013 5:39 am
by jack1974
Thanks for the mini review. Yes I didn't want to put too much powerful items in the deluxe, though there are more interesting weapons and also armors.
I'm pretty excited for PS2 too myself, even if will still take some time, but will be much better than the first one

Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Sun Apr 28, 2013 6:25 am
by SerTabris
Going to build something from scraps, it did this to me:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game\warchived.rpy", line 1074, in script call
File "game\data.rpy", line 1985, in script
File "game\data.rpy", line 2052, in python
Exception: ui.close closed <renpy.display.layout.MultiBox object at 0x0A8A3590>, not the expected <renpy.display.layout.MultiBox object at 0x0A8A3A10>.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\execution.py", line 266, in run
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\ast.py", line 646, in execute
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\python.py", line 1172, in py_exec_bytecode
File "game\data.rpy", line 2052, in <module>
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\display\layout.py", line 193, in __exit__
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\ui.py", line 332, in context_exit
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\ui.py", line 313, in close
File "C:\Program Files\Winter Wolves\Planet Stronghold\renpy\ui.py", line 130, in close
Exception: ui.close closed <renpy.display.layout.MultiBox object at 0x0A8A3590>, not the expected <renpy.display.layout.MultiBox object at 0x0A8A3A10>.
Windows-XP-5.1.2600-SP3
Ren'Py 6.14.1.366
I had just switched it from fullscreen to windowed mode, which might be relevant.
Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Sun Apr 28, 2013 6:56 am
by jack1974
Yes might be relevant, but of course it shouldn't crash when switching screen mode. I think will try to rebuild with the latest renpy build, trying to convert the old code to the new (I had other kind of problems before). Out of curiosity, does it happens everytime you toggle windowed/fullscreen ?
Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Sun Apr 28, 2013 4:01 pm
by SerTabris
No, it's been okay other times I've done that. Also, it keeps crashing at that point even if I don't toggle fullscreen.
Re: Planet Stronghold version 1.5 (Deluxe)
Posted: Sun Apr 28, 2013 4:20 pm
by jack1974
Ah, do you have a savegame then? it would be helpful to me to try it myself
