Re: Remember Me
Posted: Sat Mar 05, 2011 10:01 am
Update: I'm officially a fool, because I'm going to add another stat!
"Energy", that will be consumed doing physical task (like working, but also swimming) and you can replenish it by sleeping or eating food. I decided to add this since will make the simulation part MUCH more fun, and also makes sense... before you would lose morale when working (which is somewhat realistic lol) but now you lose always energy, and morale only if the days go bad. Also, makes more sense since now some tasks won't be available if you don't have high enough morale/energy (who wants to swim with low energy? who wants to dange with low morale? etc).
Might delay game release a bit (adding 1 stat in a lifesim, can change a LOT of stuff!) but it will also make it for sure more fun.
"Energy", that will be consumed doing physical task (like working, but also swimming) and you can replenish it by sleeping or eating food. I decided to add this since will make the simulation part MUCH more fun, and also makes sense... before you would lose morale when working (which is somewhat realistic lol) but now you lose always energy, and morale only if the days go bad. Also, makes more sense since now some tasks won't be available if you don't have high enough morale/energy (who wants to swim with low energy? who wants to dange with low morale? etc).
Might delay game release a bit (adding 1 stat in a lifesim, can change a LOT of stuff!) but it will also make it for sure more fun.

