Battle tips & tricks thread
- Themobboss
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Re: Battle tips & tricks thread
Perhaps I need to clarify the question a little more. I'm aware of the normal way enemy healers/casters approach fights. I was curious if an enemy caster choosing to launch melee attacks against the player interfered with them regenerating spell points and if that was the reason they never attempt melee attacks. I've been in a couple fights where a poorly thrown wad of wet lint would have won the battle for the mobs and was shocked that they refused to even try to hit me.
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Re: Battle tips & tricks thread
Then in that case, no. SP is regenerated every time it's your turn regardless of what action you took.
- jack1974
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Re: Battle tips & tricks thread
Yes, exactly what FireSeraph posted
- Themobboss
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Re: Battle tips & tricks thread
Yes I get that it's just I don't believe Fireseraph is understanding the question that's being asked. If Jul, Dark Elf Healer A, (Insert enemy caster/enemy healer mob name here) is in the front rank with depleted spell points are they not programmed with a default melee attack?
- jack1974
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Re: Battle tips & tricks thread
Ahh I see. Well there's a new enemy AI that does that, but in case of Jul for example is very unlikely that she runs out of SP. I didn't want to add a new AI in middle of the game, even if Fost uses it. I could maybe replace some old Mage AI with this new one, though works with offensive casters, so not healers.
Though it could also make sense for a caster to try minimizing the damage defending than attacking to get bashed by enemies the next turn. But yes, I see your point!
Though it could also make sense for a caster to try minimizing the damage defending than attacking to get bashed by enemies the next turn. But yes, I see your point!
- Themobboss
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Re: Battle tips & tricks thread
It probably isn't something that's a big enough deal to address, especially if it's alot of effort. For the most part casters/healers get smothered long before they run out of spell points, it's just in those few times where it comes into play it's interesting . I've been in a couple of fights where my last character standing was down to under 10 hit points (in one case 1 hp) against a 2/3 health caster with no spell points and I was really amazed that the enemy caster bunkered down til the death blow came.
- Anima_
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Re: Battle tips & tricks thread
Well that's mostly my fault. The AI is really simple and rudimentary, it doesn't pay attention to cases like this at all.
In fact I'm working on a completely different approach at the moment, but that's obviously too late for Loren.
In fact I'm working on a completely different approach at the moment, but that's obviously too late for Loren.
- jack1974
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Re: Battle tips & tricks thread
Well I don't think is your fault, really, even if I can imagine what Themobboss says must be hilarious to watch I think would be really enough a simple extra check to hit with melee a character, or maybe add another spell slot for the Magic Bolt which consumes 0 SP. After all even the mage party members don't use melee but magic bolt to do non-skill damage.
For Loren main game is a bit too late, but for the expansion shouldn't be a problem, since very likely won't be out before June!
For Loren main game is a bit too late, but for the expansion shouldn't be a problem, since very likely won't be out before June!
- Anima_
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Re: Battle tips & tricks thread
That would solve this particular instance, but not the underlying problem.
For example, if the healer had still SP left in that situation, he would heal or buff himself instead of finishing the player off. On the other hand, in some situations he might attack, even if it would have been better to defend himself.
The AI simply lacks situational awareness and does not weight the risks and benefits of its available actions. While we can patch the current AI a bit for the expansion, the problems are inherent to my current approach.
Well, there's always next time I guess. I'll add a basic attack to the healer in the mean time.
For example, if the healer had still SP left in that situation, he would heal or buff himself instead of finishing the player off. On the other hand, in some situations he might attack, even if it would have been better to defend himself.
The AI simply lacks situational awareness and does not weight the risks and benefits of its available actions. While we can patch the current AI a bit for the expansion, the problems are inherent to my current approach.
Well, there's always next time I guess. I'll add a basic attack to the healer in the mean time.
- jack1974
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Re: Battle tips & tricks thread
Ahh now I understand what you mean. It's not the availability of a specific skill, but the "AI awareness" about what is the best thing to do