I don't think will add this feature in version 1.0 since... is not good to add last-minute features, but I thought that perhaps a solution to the Skill exploit would be to have each Base Class limit the attribute value somehow. For example, since level 30 is the max (but I don't think many people will get at that before expansion is out) it means there are 30 x 3 = 90 Attribute Points to distribute. So we could do something like this:
Warrior: No Strength limit, Skill limit of 30, Will limit of 50
Thief: No Skill limit, Will limit of 30, Strength limit of 50
Mage: No Will limit, Strength limit of 50, Skill limit of 50
this way only the thieves will be fast, but it will be balanced because they can't tank. I think this might be more effective than trying to change Fost's skill for all possible strategies
