bugs archeology
Posted: Sun Mar 02, 2014 4:55 pm
...this one was well buried in the 500k lines of code* of Loren framework since September 2012, a simple mistake:
instead of:
was preventing all the "party member was hit by enemies" battlevoice sounds to be played!!!
Obviously a bug that can be easily ignored, but is fun how I discovered it today randomly while working on SOTW, and wondering why I wasn't hearing those voices. I'll fix Loren too even if is a minor thing!
* actually I didn't count the lines, but believe me are a LOT!
Code: Select all
if self.user.cIFF == "Friend":
PlayBattleVoice(pTarget.name,"hit")Code: Select all
if pTarget.cIFF == "Friend":
PlayBattleVoice(pTarget.name,"hit")Obviously a bug that can be easily ignored, but is fun how I discovered it today randomly while working on SOTW, and wondering why I wasn't hearing those voices. I'll fix Loren too even if is a minor thing!
* actually I didn't count the lines, but believe me are a LOT!