What's new in 1.3.0
- updated the framework to latest version of Ren'Py, should be faster and more stable
- fixed a bug that was preventing the "party member was hit" battle voice from playing (now you can hear the characters pain! )
- fixed the item with 0 quantity bug if you bought an item in shop and saved before exiting it (thanks to a command present in new Ren'Py version)
Ah OK, I only tested it quickly, maybe the bugfix messed up with the enemies sounds, will check thanks
But do you hear the spells and special attacks sounds? before, the enemies didn't had any "hit" sound too, was only using some standard hit sounds.
not sure if related to 1.3.0 (first time I followed the empire route), but after killing the necromancer and freeing the holy sword thing in the mountains it is anywhere, but not in my inventory.
I know Loren dislikes this weapon, but dropping it without my okay is not very polite :)
Yes the enemies don't have any hit attacks, so that's not a bug, always was like that even in older versions. The damage/condition type instead yes is a bug.
You get the Ember sword later, when you're back in Grimoire after Amukiki tries to use it without any results.
Sorry about the "missing sword" issue - the story suggested (at least to me) I'm carrying the weapon. "Overhasty" is my middle name :)
Something completely different: It feels as if the combat is compared to 1.2.9 much slower on my Linux box (delayed effects, animations are laggy) - no hard data yet, I will create some traces within the next few days.
For the slowness, are you sure you didn't click the button on bottom-right to change battle delays?
I am using this new framework for SOTW too, and battles are definitely faster, however I spotted some weird bugs, when you click buttons on screen sometimes (like 1 out of 10-15 times) it gets stuck like if you clicked 3 times (I hear the click sound 3 times even). So I'm pretty sure there's some issues, even if I wasn't able to find out exactly what is it (should do some tests, but don't have time right now).
Found the culprit: PulseAudio, the bane of my life.
Since years I struggle with this masterpiece of overcomplicated audio daemon, according to Lennart* I'm nearly the only one. harr harr.
Test case: lizard king boss fight, two iterations
* Patched 1.3.0 w/ config.profile = True
* Patched 1.3.0 w/ config.profile = True and config.sound = False
=> event completion with deactivated audio subsystem is about 25% faster, in edge cases (especially as I don't trust Pulseaudio's software mixer) enough to create lag - I presume audio is higher priorized (would make sense, audio lag is more disturbing compared to graphics flitter).
I didn't observed the delay I mentioned yesterday, but 25 % difference for a few sound effects point to PA <insert hour-long rant here>.
Sorry but I didn't understand (I'm not a linux expert) is a problem of Ren'Py, or of the sound library you're using? (in which case I can't do much about it obviously).