This is the almost-final look of this screen:

added a red cross button on the right of each item so you can delete any target from the list. For now I'm leaving the item there even if you've already robbed, but I think will auto-clear if if you already stole all the gold. There's no much point in keeping a target with 0 gold in the list: even if you want to "grind" for XP, you can always create a new target and get some gold too
The base robbery mechanics themselves are also done. I need to design the various buildings now and add content. Took less than I expected, though helps when you're focused and not start adding features over features
I think I could be finished coding with this by end of February, then depends on artists/writer, but mostly artist since I think Forsaken should be at good point already by that date
