Re: Art Thread [Queen of Thieves]
Posted: Sat Feb 27, 2016 10:05 am
Since now I'll be coding this game (well, while others code other games... haha madness
) I'll be spamming the forums with teasing images.

Mary-Ann + Kira path is the first. I decided to do with a "RPG-Style" choices *, a bit like Baldur's Gate or the more recent Pillars Of Eternity. In the robbery/catacombs instead there's the usual buttons.
* OK I confess: the reality is that the artist has drawn the sprites without the lower body part (except for the three sisters). This is normal, is called "waist-up" sprite (even PSCD sprites are like that). The problem is that either because of his style, perspective or whatever, the result wasn't good. I had two choices:
1) ask him to add the "lower part" to all the love interest AND all the various NPCs, and recheck all the sprites alignment, recode all the coordinates, etc delaying the game for another good 2-3 months
2) say "oh, F***K IT!" (tm) and just cover it with the dialogue window (you won't be able to hide the dialogue window in this game).
I went with 1 of course, also because it's really not noticeable. And you basically see almost the full sprite anyway (if you could hide the window you would just see the sprites cut, nothing sexy about it
).

Mary-Ann + Kira path is the first. I decided to do with a "RPG-Style" choices *, a bit like Baldur's Gate or the more recent Pillars Of Eternity. In the robbery/catacombs instead there's the usual buttons.
* OK I confess: the reality is that the artist has drawn the sprites without the lower body part (except for the three sisters). This is normal, is called "waist-up" sprite (even PSCD sprites are like that). The problem is that either because of his style, perspective or whatever, the result wasn't good. I had two choices:
1) ask him to add the "lower part" to all the love interest AND all the various NPCs, and recheck all the sprites alignment, recode all the coordinates, etc delaying the game for another good 2-3 months
2) say "oh, F***K IT!" (tm) and just cover it with the dialogue window (you won't be able to hide the dialogue window in this game).
I went with 1 of course, also because it's really not noticeable. And you basically see almost the full sprite anyway (if you could hide the window you would just see the sprites cut, nothing sexy about it




