Art Thread [Queen of Thieves]

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 »

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started adding the item descriptions (there'll be a custom flavor text for every item in the game, since aren't many).
Writer found a "good excuse" to justify those big holes on Joanne's default pants. Much more sexy than Morran's pants! :mrgreen: :mrgreen:
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yayswords
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Re: Art Thread [Queen of Thieves]

Post by yayswords »

These pants have me wondering.

I bet you think this is going to be about something dirty...

But my question is, do the girls have their own colors? For text only. Like Joanne's is red here, and Kira's green. Because if they do, that would make it a lot easier to write good skill descriptions. You could put a line by one of the girls in them without needing to specify who said it, which is both more elegant and saves space. But if these colors aren't introduced anywhere else (like on these pants) then I think it will just be confusing.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 »

The colors are the three sisters indeed:
Black = Thalia
Red = Joanne
Green = Kira
however I really don't think there's enough space in the skill descriptions to add more lines...!
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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 »

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added the final GUI to the map, because of the nature of this game, you can choose which one of the three sister will visit a specific place (since each one can interact with different people, and two at same time with each character).
The date on top-left is just to measure the passage of time, don't worry there won't be any "timed event" like those of SOTW, which apparently destroyed the fun of so many heavy-grinder players :mrgreen:
Clicking "End Turn" will simply advance the day/night/day cycle, since some enemies won't "regenerate" instantly. At the end I'll probably use the date to set some special achievement, like "very late" or "very early" depending how long will take you to reach the end of the game! :)
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jack1974
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Re: Art Thread [Queen of Thieves]

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I've started coding the shops, now that I've decided who sells what with writer :) The game takes place in the town of Ahkra (which I added to Aravorn's map) and magic is forbidden there (only healers or "licensed" people can use it). So you'll have to buy Joanne's equipment at night in the docks from a certain blonde guy... :mrgreen:
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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 »

Arianna, the real "Queen Of Thieves". Since people fought over her, told artist to make her beautiful. From the sketches, looks like a MISSION SUCCESSFUL to me (there are two more sexy sketches but I'm not showing them now sorry hahah :twisted: )
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yayswords
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Re: Art Thread [Queen of Thieves]

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I think this is unrealistically restrictive. There are far more people in the real world who have "romanced" their mothers than people who have romanced elves or demons. I think either you allow this to happen or I'll kick up drama in every game forum here until you only have human+human romances.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 »

:lol: I have already planned a DLC "The Queen's incest" *

* don't take me too much seriously
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Re: Art Thread [Queen of Thieves]

Post by Troyen »

jack1974 wrote:(there are two more sexy sketches but I'm not showing them now sorry hahah :twisted: )
The censored and uncensored romance CGIs?
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jack1974
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Re: Art Thread [Queen of Thieves]

Post by jack1974 »

No in some scenes she shows up with sexy clothes. But I can't say more, it's a spoiler :mrgreen:
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