Re: alpha/prototype build 0.5
Posted: Fri May 15, 2015 12:08 pm
Yes doing damage prediction is hard because of the new defense decrease system, I'll see if I can fix thisJaeger wrote:Thalia's Backstab ability is inflicts more damage than the predictor suggests. First it reduces the armor, then it applies damage on top of the lost armor. DOT effects are pretty devastating with these small numbers.
I think might change the default skill "Rest" that right now restores 1SP, increases defense by 50% but has a very long delay to a skill that restores only defense (maybe percentage based) and not the SP. Since now you get 1dmg anyway even if you have higher defense I think should work (besides the long delay would still be a big penalty).Jaeger wrote: I wish there was a way to restore Defense. Kira, who I give a greater amount in constitution and skill, often falls as she gets dogpiled by mobs, especially when outnumbered by foes with a speed advantage.
Yes, in this game all attacks are determined by that. I am thinking to rework Joanne's spells to be about the 4 elements, so should be able to hit all kind of monsters. Right now I think the Ice Shard is the most powerful since freeze reduces enemy speed, and speed should be important.Jaeger wrote: Is the damage in Joanne's spells determined by strength? Anyways, outside of damage, her offensive skills don't have interesting properties like Kira or Thalia's.
There will be items that increase the % of critical hits indeed. But I actually spotted a bug, adding points in Accuracy is indeed supposed to raise Critical by 1 every point spent!Jaeger wrote: Critical hits can be devastating, unlike SOTW, which are barely noticeable. However, they don't happen often enough without investing heavily in Accuracy. Either gains critcal % needs to increase for every point put in accuracy, or their needs to be certain skills or equipment that can multiply their chances of occuring.
That won't be necessary in the final game since you will NEVER be able to gain more than 1 skill point on each level up. Just happens now in this test because I give 5000XP at onceJaeger wrote: On the skills tab, there needs to be number that displays how many skill points are available.