I was using SOTW system, but wasn't really happy about it, until I had the idea: use the Critical Hit value not just for the Critical Strike (double damage) but also to determine the final damage, compared to the target's defense
In summary the damage is now determined with:
compare attacker's Critical Hit vs defender's Defense, then multiply this by the Attack value (obviously, also considering the skill parameters, so if says "deals 250% base damage" will take this into consideration too).
The result so far are super encouraging, because this way even if you put all points in Attack, you aren't anymore a killing machine like before, and same applies for Critical Hit. You need to balance the two things.
I'll probably upload a new version tomorrow, but I am quite happy about this solution.

See? now AOE spells do valid damage! (in particular on the sides, 50% of the center damage as expected).
