I like the new version (though I think "dealing" would be better than "causing" which sounds weird with a percentage). Also, white on light brown can sometimes be hard to read.
Re: More personal skill trees
Posted: Sun May 31, 2015 2:53 am
by yayswords
Oh cool, that finally attracted some feedback
I actually thought the white color worked out surprisingly well, but yeah I can use a stronger contrast.
I'm fine with the original text as is
In many other cases the wording/grammar can be improved before even getting to something like coloring. My ultimate goal is to add a space to the eyesore that is BrambleCoat.
Re: More personal skill trees
Posted: Fri Oct 02, 2015 11:34 am
by yayswords
With all the previews posted, I've had enough inspiration to come up with a few more drafts. I noticed when I was done that I'd barely bothered to personalize the skill descriptions, partly 'cause improving the language and formatting took time enough
It also occurred to me that the red "debuff" text probably looks too alike Joanne's quotes. So if you note it, yes I've noted it too. And in case you need to be reminded - black is Thalia, green is Kira, red is Joanne, brown is the narrator.
Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.
Re: More personal skill trees
Posted: Fri Oct 02, 2015 12:25 pm
by jack1974
Haha those are fun if you send me the code I'll add to the game!
yayswords wrote:
Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.
I am unsure if to remove them, since just recently an user had trouble wondering what each effect was doing. Having them right in the skill description was handy, even if of course would be hard to fit all the texts. Maybe I'll make the effect name clickable and it shows up a description of the effect.
Re: More personal skill trees
Posted: Fri Oct 02, 2015 12:54 pm
by yayswords
Maybe I'll make the effect name clickable and it shows up a description of the effect.
That's even better. Do that.
I'm not sure you want to put these drafts in though, because they are subject to edits for sure, and it will look incomplete since they only cover like 1/3 of the skills right now, and I only wrote them for the Novice rank. But if you insist:
Kira strikes with force and precision, causing {color=#000080}100%{/color} damage and inflicting {color=#BB0000}Paralysis{/color} for {color=#000080}3{/color} turns.\n{i}Law enforcement, sober Kira.{/i}
A wild swing dealing {color=#000080}100%{/color} damage to the target and {color=#000080}100%{/color} to adjacent enemies. Inflicts {color=#BB0000}Bleeding{/color} on all targets for {color=#000080}3{/color} turns.\n{i}Law enforcement, drunken Kira.{/i}
Kira intercepts all attacks against the target for the next {color=#000080}3{/color} turns, taking the damage herself. The target also gains {color=#000080}+10%{/color} attack for the duration.\n{color=#416331}{i}Get behind me, citizen.{/i}{/color}
Kira automatically counters the next {color=#000080}3{/color} attacks against her with an attack of her own, dealing {color=#000080}50%{/color} damage and having {color=#000080}50%{/color} accuracy.\n{color=#416331}{i}I said STAND DOWN.{/i}{/color}
Deals {color=#000080}100%{/color} damage to the target and inflicts {color=#BB0000}Chained{/color} for {color=#000080}3{/color} turns.\n{color=#E60000}{i}Where do you think YOU'RE going?{/i}{/color}
Ward three nearby targets against magic, adding {color=#000080}1{/color} to all elemental resistances for {color=#000080}3{/color} turns.\n{color=#E60000}{i}It doesn't mean you can get careless.{/i}{/color}
Increases target's speed by {color=#000080}15%{/color} for {color=#000080}3{/color} turns.\n{color=#E60000}{i}Not later, Thalia. Now.{/i}{/color}
The target sprouts thorns that deal {color=#000080}3{/color} damage to melee attackers. {color=#000080}3{/color} charges.\n{color=#000000}{i}Thirty year old virgin, and here's why.{/i}{/color}
Restores {color=#000080}20%{/color} of target's lost defense. Defense value cannot exceed the maximum value.\n{color=#E60000}{i}How did this happen? Forget it, I don't want to know.{/i}{/color}
Heals target for {color=#000080}20%{/color} of total HP and reduces all negative conditions by {color=#000080}1{/color} turn.\n{color=#000000}{i}Without the lecture, please? Pleeeease?{/i}{/color}
Deals {color=#000080}30%{/color} damage to three adjacent targets, inflicting {color=#BB0000}Weakened{/color} for {color=#000080}2{/color} turns.\n{color=#000000}{i}Like when I perform, except I'm not trying to miss.{/i}{/color}
Deals {color=#000080}100%{/color} damage and inflicts {color=#BB0000}Poisoned{/color} for {color=#000080}3{/color} turns.\n{color=#E60000}{i}Just where did you get that.{/i}{/color}
Thalia employs her finest acrobatic skills, reducing her speed by {color=#000080}15%{/color} but evading all non-magical attacks for the next {color=#000080}3{/color} turns.
Increases target's defense by {color=#000080}20%{/color} of Thalia's attack for the next {color=#000080}3{/color} turns. Reduces Thalia's speed by {color=#000080}10%{/color}.\n{i}As an apprentice acrobat, Thalia always got in the way. She still can.{/i}
Re: More personal skill trees
Posted: Fri Oct 02, 2015 12:59 pm
by yayswords
Whole file
Re: More personal skill trees
Posted: Fri Oct 02, 2015 1:06 pm
by jack1974
Thanks, saved it here (I'll need to compare since I did several changes meanwhile)
Re: More personal skill trees
Posted: Sat Oct 03, 2015 4:25 am
by yayswords
I was hoping for others to comment on these too, including Forsaken
BTW, what's the hex for Joanne's text? I don't suppose I guessed it right lol. Thalia is just plain black, yeah?
Re: More personal skill trees
Posted: Sat Oct 03, 2015 5:50 am
by Jaeger
Some flavor text could use the exclamation mark(!), particular when a character is shouting or giving orders.