More personal skill trees
Posted: Sun May 24, 2015 3:24 am
This is a small gripe of mine with all the skill trees in Loren, SotW, and now QoT. They are so highly impersonal. Krimm's skill tree is not Krimm's skill tree. It's the barbarian's skill tree. Vaelis' tree is the mercenary's. I don't feel like wow, this is a skillset really befitting that character, it's just a class they picked when they were born or something. I don't mean the skills themselves aren't thematic, I mean their descriptions need to be more personal.
Most of these could be fixed simply by replacing "character" in the tooltip with the actual character's name. Just look at Krimm's Counter Attack* for example.
Current: For the next 5 turns, whenever character gets hit with a normal melee attack, it automatically counter-attacks the enemy with 75% accuracy.
Improved: For the next 5 turns, whenever Krimm gets hit with a normal melee attack, she automatically counter-attacks the enemy with 75% accuracy.
Awesome: For the next 5 turns, whenever Krimm gets hit with a normal melee attack, she automatically counter-attacks the enemy with 75% accuracy. Don't test her patience.
The awesome one has some flavor text too, which I also would like to see way more of (there's zero of it thus far). I know there's room for it in this particular skill because there are skills with twice the tooltip size. :D
Okay, so anyway, you might say, but enemies use these skills too. True they do, but we can't read the descriptions of their skills anyway, so it doesn't matter if it says it's Krimm's skill. As long as the tooltip of the actual buff/debuff is character neutral (and it should be if only to keep them as concise as possible) that doesn't make a difference.
Let me show you some more examples, going right from current to awesome version.
Krimm, Spinning Strike
Current: Hits 3 nearby targets for 125% damage, with 30% chances of causing weakened condition for 3 turns.
Awesome: Krimm sweeps a wide arc, striking 3 opponents for 125% damage. There's a 30% chance that each target will be weakened for 3 turns.
Krimm, Pull
Current: Pull a staggered enemy from the back row (if there is someone, they will swap positions). Target will also be paralyzed for 2 turns.
Awesome: None can hide from Krimm's fury. She pulls a staggered opponent from the back row to the front, swapping with whoever might be there. The shocked victim is paralyzed for 2 turns.
Krimm, Adrenaline Rush
Current: Whenever the character is staggered, using this skill immediately removes the stagger condition and increases speed by 10% for the next 3 turns.
Awesome: A raging barbarian is an unstoppable force. For the next 3 turns, Krimm will repeatedly shake off the Staggered condition. Her speed is increased by 10%.
Admittedly it gets a little repetitive to put Krimm in every tooltip but I couldn't remember any title/nickname for her or even the name of her tribe. ^^
So obviously I would like QoT skill descriptions to get this treatment. I think it's too early to do unless the storywriter wants to do it, because we obviously can't incorporate personality without knowing the girls' personalities. If Kira is the oldest sister then you could have "big sister" themed descriptions for her tanky skills... but I don't even know that much :D
And yes, given that it's a little too early maybe it was too early to make the thread too, but perhaps I could get some opinions on it and above all, there's just nothing better to do on a Sunday morning.
*I don't have a save (I only have my party halfway through act 1) with Krimm so I took that tooltip and all other Krimm tooltips from forum screenshots.
Most of these could be fixed simply by replacing "character" in the tooltip with the actual character's name. Just look at Krimm's Counter Attack* for example.
Current: For the next 5 turns, whenever character gets hit with a normal melee attack, it automatically counter-attacks the enemy with 75% accuracy.
Improved: For the next 5 turns, whenever Krimm gets hit with a normal melee attack, she automatically counter-attacks the enemy with 75% accuracy.
Awesome: For the next 5 turns, whenever Krimm gets hit with a normal melee attack, she automatically counter-attacks the enemy with 75% accuracy. Don't test her patience.
The awesome one has some flavor text too, which I also would like to see way more of (there's zero of it thus far). I know there's room for it in this particular skill because there are skills with twice the tooltip size. :D
Okay, so anyway, you might say, but enemies use these skills too. True they do, but we can't read the descriptions of their skills anyway, so it doesn't matter if it says it's Krimm's skill. As long as the tooltip of the actual buff/debuff is character neutral (and it should be if only to keep them as concise as possible) that doesn't make a difference.
Let me show you some more examples, going right from current to awesome version.
Krimm, Spinning Strike
Current: Hits 3 nearby targets for 125% damage, with 30% chances of causing weakened condition for 3 turns.
Awesome: Krimm sweeps a wide arc, striking 3 opponents for 125% damage. There's a 30% chance that each target will be weakened for 3 turns.
Krimm, Pull
Current: Pull a staggered enemy from the back row (if there is someone, they will swap positions). Target will also be paralyzed for 2 turns.
Awesome: None can hide from Krimm's fury. She pulls a staggered opponent from the back row to the front, swapping with whoever might be there. The shocked victim is paralyzed for 2 turns.
Krimm, Adrenaline Rush
Current: Whenever the character is staggered, using this skill immediately removes the stagger condition and increases speed by 10% for the next 3 turns.
Awesome: A raging barbarian is an unstoppable force. For the next 3 turns, Krimm will repeatedly shake off the Staggered condition. Her speed is increased by 10%.
Spoiler:
So obviously I would like QoT skill descriptions to get this treatment. I think it's too early to do unless the storywriter wants to do it, because we obviously can't incorporate personality without knowing the girls' personalities. If Kira is the oldest sister then you could have "big sister" themed descriptions for her tanky skills... but I don't even know that much :D
And yes, given that it's a little too early maybe it was too early to make the thread too, but perhaps I could get some opinions on it and above all, there's just nothing better to do on a Sunday morning.
*I don't have a save (I only have my party halfway through act 1) with Krimm so I took that tooltip and all other Krimm tooltips from forum screenshots.

