
As said, I don't want to use isometric maps in this game for various reasons (keep it more casual, isomap takes longer to code and are a bit slower on mobile).
I am trying some alternatives, like this hand-drawn map (obviously I'll ask an artist to draw it in the final game). The highlighted zone is in green
On the right I'll also display the POSSIBLE enemy encounter on each level of the catacombs, alongside a threat level.
Also added a way to "preview" an enemy to get some info:

the values displayed are the base values, so will change based on the encounter, but at least player can have an idea!
Will probably have 10 catacombs level or so, should provide enough optional grinding for those who wants it!

