Page 11 of 12

Re: dungeons exploration

Posted: Sat Aug 22, 2015 6:36 pm
by yayswords
The real question is what's the face over the gate to the left supposed to be. It looks comical to me, like a bear that ate something and instantly regretted it.

Re: dungeons exploration

Posted: Sat Aug 22, 2015 8:52 pm
by Troyen
Maybe the Lich Queen's dress just has a really low back?

Re: dungeons exploration

Posted: Sat Aug 22, 2015 9:55 pm
by Lady Dee
Thee Forsaken One wrote:Ooh I see another DLC costume for Joanne. ;)

Clearly she's been locked up in those catacombs for way too long if she's ended up looking like that. :lol:

What are you talking about? She doesn't look a day over seven...ty hundred years.

Re: dungeons exploration

Posted: Sun Aug 23, 2015 2:26 pm
by jack1974
Image
In other news, finished level 8 and started level 9. I'll definitely finish this in next days, even if this final level will have some surprises :)
Then there's only the robbery missions left for the RPG part. And well, also the "final battles" but I won't say against who :wink:

Re: dungeons exploration

Posted: Sun Aug 23, 2015 6:56 pm
by P_Tigras
The Queen needs her morning coffee...

Re: dungeons exploration

Posted: Sun Aug 23, 2015 7:41 pm
by Franka
OMG, snakes on acid!

Re: dungeons exploration

Posted: Sun Aug 23, 2015 8:33 pm
by Troyen
If that's from catacombs level 8 and you're recommended to have a party of level 18, why are the enemy monsters labeled levels 5/6/7?

Re: dungeons exploration

Posted: Sun Aug 23, 2015 9:23 pm
by jack1974
Like with Loren or SOTW, the levels of enemies are independent from the ones of the party. They have starting attributes on level 1 (shown in the monster detail page in the catacomb exploration) and on each level up they increase their stats (depending on difficulty level).
A level 2 Ghoul could be much more powerful than a level 6 Skeleton Mage for example.

Also, since in this game you control only 3 members, even a fight vs 4 is tough. Sometimes is easier a fight with 3 higher level enemies than one with 5 very low level ones.

Re: dungeons exploration

Posted: Sun Aug 23, 2015 9:55 pm
by Troyen
That means as a player I don't have a rough idea of what their difficulty will be until I fight them. Which means the only way to know that the "level 2" Ghoul is a bigger threat is through dying to it while I focus on the level 7 spider I thought was the bigger threat.

Some systems would approximate the party level for an indicator of difficulty and then adjust the monster stat scaling as appropriate. E.g. the old level 6 skeleton mage would have the same stats as the new level 18 skeleton mage, just the level display is different to indicate you're expected to have an even-difficulty fight against that creature with a party of 18 (well, if it was a 1v1).

As it is now, I'm not sure there's an actual benefit to showing the monster level at all?

Re: dungeons exploration

Posted: Mon Aug 24, 2015 4:46 am
by yayswords
Troyen wrote:As it is now, I'm not sure there's an actual benefit to showing the monster level at all?
I agree.