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Re: dungeons exploration

Posted: Thu Jun 25, 2015 8:37 am
by Troyen
D. Romance him.

(P.S. That third option should just say "Neither".)

Re: dungeons exploration

Posted: Thu Jun 25, 2015 8:38 am
by jack1974
Lol romance him.
Yeah the story for now is just written quickly by me, but the writer will go over all the texts and change them in the final version :)
My goal is to make 1 level every 2 days, so 8 levels left = 16 days!

Re: dungeons exploration

Posted: Thu Jun 25, 2015 9:07 am
by yayswords
Doesn't it occur to anyone that when zombies lose a limb they're like, meh whatever. But skeletons are always fully intact. So what happens to a zombie that has lost an arm? Does it never become a skeleton? Does it put the bone back when it does? Or do zombies just not become skeletons as they decay? Which color is the dress? ANSWERS ARE NEEDED.

Re: dungeons exploration

Posted: Thu Jun 25, 2015 10:23 am
by jack1974
The last riddle will be "Can you romance me?"
A) yes
B) no
C) harem ending with skeleton and zombies (right choice)
:mrgreen:

Re: dungeons exploration

Posted: Thu Jun 25, 2015 4:46 pm
by kadakithis
Oh cool love riddle games, do you get anything for answering them all?

Re: dungeons exploration

Posted: Thu Jun 25, 2015 6:00 pm
by jack1974
Well there are just two for now so I don't know (I'm still coding it) :lol: if you give the wrong answers enemies attack, but I could indeed give a bonus/reward if player answers them all correctly.

Re: dungeons exploration

Posted: Thu Jun 25, 2015 6:30 pm
by Troyen
That would kinda just encourage saving/reloading until people get all the correct answers. Maybe you could give a small amount of bonus EXP or something for each question you get right. Sort of like the SotW minigames - you still get experience for not doing combat, just not quite as much as you could have gotten with the battle.

Re: dungeons exploration

Posted: Thu Jun 25, 2015 6:39 pm
by jack1974
Yes that is already implemented, you get almost same amount of EXP skipping the fight :)

Re: dungeons exploration

Posted: Fri Jun 26, 2015 9:13 am
by jack1974
Allright seems that a level every 2 days was a bit optimistic :lol: since I also need to design the new enemies/skills/AI as the party goes deeper. For example I made the first boss enemy, which are actually 4 (depending on choices), a minor elemental of the 4 elements.
Image

as you can read in the battle log, rather than giving bosses full immunity on effects like Paralyze (as happened in Loren/SOTW), they'll just shorten the duration based on fixed resistances :) I think is a better way since you can still use the skill, albeit with reduced efficiency.

Re: dungeons exploration

Posted: Fri Jun 26, 2015 1:19 pm
by kadakithis
That sounds so much better! I hated that so many of your abilities were useless against bosses. When you go into a boss fight and realize that anything but straight damage seems to be shrugged off by the enemy, it becomes a lot less fun as most of your tactics don't mean as much and it becomes a slogfest.