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crafting (was dungeons exploration)

Posted: Fri Jun 19, 2015 8:18 am
by jack1974
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et voilĂ ! Now need "only" to code it in the game :mrgreen: probably will have 1 socket each, except the chest/top part which could have 2. Or I could even put 2 sockets in pants/chest, and 1 in head/feet. It should be enough to make a powerful setup if someone manages to get all the powerful gems :)
I'm thinking if to do the same even for weapons now... I guess first will try with the armors and see how it goes!

Re: dungeons exploration

Posted: Fri Jun 19, 2015 8:30 am
by Troyen
I'm not sure if the resistance gems are all that useful, especially in that form. The primary attributes give bonuses applicable to all situations. To use a resistance gem, you'd have to give that up in the attempt to slightly reduce damage from a single element out of five possibilities, without often knowing if you'll even be attacked by that element. At +1/+2/+3 I think the other gems would be far more useful.

Re: dungeons exploration

Posted: Fri Jun 19, 2015 8:37 am
by jack1974
Yes that's true. I might do like I said before and add another stat, like: Ruby +1 Attack / +1 Fire resistance.
But that would tie some stats to some resistances :(
Or I could have each item have two slots, one for stats and another for resistances, and each gem would give a different bonus depending where you put it. Could increase the other gems to have even higher stats.
Like:

Amber Pebble
on stats socket = +1 attack
on resistance socket = +1 fire resistance

Ruby Pebble
on stats socket = +4 attack
on resistance socket = +4 fire resistance

so Ruby would be a sort of "upgrade" to Amber, and of course more valuable. I think that might be the best solution... will need of course to test and tweak so that players don't become too powerful (but would be enough to raise the cost of gems probably!)

Re: dungeons exploration

Posted: Fri Jun 19, 2015 8:57 am
by Troyen
You could also potentially combine some/all of the resistances into one gem. +1/+2/+3 resist all might be competitive with +Defense (would need yaysword's math to confirm, not actually sure how good the Defense gem is either).

Re: dungeons exploration

Posted: Fri Jun 19, 2015 9:29 am
by yayswords
Given the current flat reduction nature of resistances, you could possibly bring enemy mage nukes down to 1 damage by stacking the right one. I'm not sure that's a problem with the gems as much as with the resistance system itself though.

Re: dungeons exploration

Posted: Fri Jun 19, 2015 10:28 am
by jack1974
I can have some "supergem" that will boost several stats. As for the resistances, that's true but unless I equip an enemy with only one element damage type, the AI can decide if an attack would do less damage and use another instead :) of course sometimes it might be "forced" to use it, for example:like, AI targets Thalia with low fire resist, but Kira has protect on her and she also has +5 fire resistance. But this is fine since is part of gameplay strategy I think :)

Re: dungeons exploration

Posted: Sat Jun 20, 2015 6:07 am
by yayswords
There's also the question, will we be able to rip the gems out for free? If we can't, then it will not be entirely painless to swap to a prettier set. But if we can, we might just mess around optimizing stats and resistances for every single battle.

Re: dungeons exploration

Posted: Sat Jun 20, 2015 6:19 am
by jack1974
Yes there are no costs associated to adding/removing gems from sockets. That's my initial idea at least :)
Also initially I wanted the option to be available in specific locations, but then I thought to just allow it directly from the inventory. So you can do it anytime, even just before battles. It's not "realistic" but I think is much more fun this way!

Re: dungeons exploration

Posted: Sat Jun 20, 2015 6:30 am
by jack1974
For now I have this:
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I think there's enough gem variety! :lol: I'll finish this probably in the next few days :)

Re: dungeons exploration

Posted: Sun Jun 21, 2015 8:28 am
by jack1974
Gems now correctly stay in the items sockets :)
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now I need to assign the bonuses based on the gems, and it's done! I could probably finish this today, took less than expected :)