Well...when they play by the same rules. That's not always the case.yayswords wrote:As far as I've seen, you've been very liberal with letting monsters use player abilities anyway. Not that I mind, makes it easy to figure out what they do.
Attack, crit and intuitiveness
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Troyen
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Re: Attack, crit and intuitiveness
- jack1974
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Re: Attack, crit and intuitiveness
For some boss battles I had to use some more powerful skills, otherwise was too easy even in Nightmare mode 
- jack1974
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Re: Attack, crit and intuitiveness
I'm going to replace Kira's Focus target effects with this "break protect" thing. Since the focus target was a bit of a duplicate of Thalia's "Take Aim", so... it will be different too 
- yayswords
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Re: Attack, crit and intuitiveness
If you find Protect to be too little for it to remove, you could perhaps add Hold the Line. I was going to say Counter Attack and Dodge too, but thematically that would probably feel weird. Hide in Shadows could be considered. And Distracting Blows.
I'll just stop adding to this list because I'll cry blood if enemies end up spamming a skill like this against me.
I'll just stop adding to this list because I'll cry blood if enemies end up spamming a skill like this against me.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Attack, crit and intuitiveness
Haha believe me, just removing protect will already turn the tides of battle.
turn1: skeleton warrior protect skeleton mage
turn2: kira destroys protect
turn3: thalia uses Fatality on skeleton mage -> critical -> skeleton mage is dead
my fear is that will be too powerful, but... we'll see
turn1: skeleton warrior protect skeleton mage
turn2: kira destroys protect
turn3: thalia uses Fatality on skeleton mage -> critical -> skeleton mage is dead
my fear is that will be too powerful, but... we'll see
- jack1974
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Re: Attack, crit and intuitiveness

in the end I replaced wide slash, because indeed was a bit pointless skill since there is already the strikethrough
- yayswords
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Re: Attack, crit and intuitiveness
A bit late but I think it'll actually bother me to not see their speed. I figure sooner or later I or someone else will ask you for the delay formula and I'll be all zomgtheorycraft over it. Not like there isn't space for it.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Attack, crit and intuitiveness
I thought about that too while testing. I could put it between HP and SP maybe ?
- yayswords
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Re: Attack, crit and intuitiveness
Or below evasion, or below crit. It's not symmetrical but there's definitely space for it. I would prefer putting between HP and SP like you said though.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Attack, crit and intuitiveness
Whhhhhattt! it MUST be symmetrical!!
I'll put between HP and SP then.
Today tried Darkest Dungeon at a friend's home, and (unless I missed it) they don't even display turn order. I thought was weird when enemies attacked me 2-3 times in a row and I had no clue why.
Today tried Darkest Dungeon at a friend's home, and (unless I missed it) they don't even display turn order. I thought was weird when enemies attacked me 2-3 times in a row and I had no clue why.
