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Re: Attack, crit and intuitiveness
Posted: Mon Feb 01, 2016 12:14 am
by Troyen
yayswords wrote:As far as I've seen, you've been very liberal with letting monsters use player abilities anyway. Not that I mind, makes it easy to figure out what they do.
Well...when they play by the same rules. That's not always the case.
Re: Attack, crit and intuitiveness
Posted: Mon Feb 01, 2016 7:33 am
by jack1974
For some boss battles I had to use some more powerful skills, otherwise was too easy even in Nightmare mode

Re: Attack, crit and intuitiveness
Posted: Mon Feb 01, 2016 9:47 am
by jack1974
I'm going to replace Kira's Focus target effects with this "break protect" thing. Since the focus target was a bit of a duplicate of Thalia's "Take Aim", so... it will be different too

Re: Attack, crit and intuitiveness
Posted: Mon Feb 01, 2016 10:19 am
by yayswords
If you find Protect to be too little for it to remove, you could perhaps add Hold the Line. I was going to say Counter Attack and Dodge too, but thematically that would probably feel weird. Hide in Shadows could be considered. And Distracting Blows.
I'll just stop adding to this list because I'll cry blood if enemies end up spamming a skill like this against me.
Re: Attack, crit and intuitiveness
Posted: Mon Feb 01, 2016 11:14 am
by jack1974
Haha believe me, just removing protect will already turn the tides of battle.
turn1: skeleton warrior protect skeleton mage
turn2: kira destroys protect
turn3: thalia uses Fatality on skeleton mage -> critical -> skeleton mage is dead
my fear is that will be too powerful, but... we'll see

Re: Attack, crit and intuitiveness
Posted: Mon Feb 01, 2016 4:38 pm
by jack1974

in the end I replaced wide slash, because indeed was a bit pointless skill since there is already the strikethrough

I tested it and it's quite fun, was a good idea. In general counter-effect skills are nice. Now, going to add it to some enemies...

Re: Attack, crit and intuitiveness
Posted: Tue Feb 09, 2016 11:48 am
by yayswords
A bit late but I think it'll actually bother me to not see their speed. I figure sooner or later I or someone else will ask you for the delay formula and I'll be all zomgtheorycraft over it. Not like there isn't space for it.
Re: Attack, crit and intuitiveness
Posted: Tue Feb 09, 2016 11:54 am
by jack1974
I thought about that too while testing. I could put it between HP and SP maybe ?
Re: Attack, crit and intuitiveness
Posted: Tue Feb 09, 2016 5:46 pm
by yayswords
Or below evasion, or below crit. It's not symmetrical but there's definitely space for it. I would prefer putting between HP and SP like you said though.
Re: Attack, crit and intuitiveness
Posted: Tue Feb 09, 2016 6:56 pm
by jack1974
Whhhhhattt! it MUST be symmetrical!!

I'll put between HP and SP then.
Today tried Darkest Dungeon at a friend's home, and (unless I missed it) they don't even display turn order. I thought was weird when enemies attacked me 2-3 times in a row and I had no clue why.