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Re: Attack, crit and intuitiveness
Posted: Wed Feb 10, 2016 4:57 pm
by jack1974

Last thing added for today, the possibility to turn the miss chance system on/off (since some players disliked the idea). I am already making jokes about this... Miss Chance

someone will ask if she can be romanced for sure!
Re: Attack, crit and intuitiveness
Posted: Wed Feb 10, 2016 5:40 pm
by yayswords
I think that should just be part of the difficulty setting. Like hard/nightmare it's on, else it's not.
But more importantly, I'd like a shot at being Mister Chance. Could you introduce us?
Re: Attack, crit and intuitiveness
Posted: Wed Feb 10, 2016 5:51 pm
by jack1974
yayswords wrote:I think that should just be part of the difficulty setting. Like hard/nightmare it's on, else it's not.
I thought about that too, but I think maybe I'll force it on Nightmare/Hard (like if you pick those difficulties, the miss chance is always on). But in general I want to allow freedom to players as much as I can

Re: Attack, crit and intuitiveness
Posted: Wed Feb 10, 2016 7:38 pm
by Troyen
To me, the running man seems to indicate speed more than the boot does.
Re: Attack, crit and intuitiveness
Posted: Wed Feb 10, 2016 8:03 pm
by jack1974
Yes but I decided to remove it, so there's the same amount of icons. Unless you mean that I should use the running man instead of the boot

Re: Attack, crit and intuitiveness
Posted: Thu Feb 11, 2016 2:29 am
by yayswords
Use the boot, it's a simpler shape. Also it's less likely that someone will ask to romance the boot.
I think the running man is rushing into the arms of Miss Chance.
Re: Attack, crit and intuitiveness
Posted: Thu Feb 11, 2016 7:52 am
by jack1974
That's true. The running man is so slick and sexy. The boot? nah!
