- elementals
- undead of various types (zombies, skeletons and ghouls)
- giant snakes
- cultists
so now I was designing the robbery missions and I put:
- watch dogs
- bats/vampires (you can access some big mansions through secret passages in caves etc)
- guards (obviously)
- ...
I have run out of ideas. I mean in some houses I even put elementals (some rich nobles could afford enchantment in private, since in Ahkra magic is forbidden/restricted) but I wanted to put some other enemies. I didn't want to put undead even in the robbery missions. The problem is that I'm unsure what to add
Probably I could just go with different guard types. Or some other animal?
The houses to rob are divided into three categories:
- merchant: middle-class, mostly money, not very guarded
- nobles: the one with more money and also gems. Very well protected.
- mercenaries/ex-army: ex-generals or leaders. Those are the ones with toughest enemies (not traps but enemies to fight). Give money but are mostly good to make good EXP fast.
So I'm going to add some mercenary enemies, but apart that I'm unsure what else to add. If you have any suggestions...
