
So after the "choose your items" screen, this is the main screen you'll see. Currently the gameflow is:
1) on the left the list of possible targets. Initially it's empty like in the screenshot.
2) on the right you can navigate into the three town districts: merchant, nobles and military. Each district has unique features during the robbery missions, as explained in some previous posts
3) the action possible are: pickpocket, if you don't feel like doing a full robbery mission you can tell Thalia to pickpocket people in that area. Obviously, the income will be smaller, and there's a chance to get caught. If you fail to pickpocket an ex general or mercenary... things could be bad
the other action is "explore", which will add a new target to the list, based on your current area. If you choose explore in merchant area, will add merchant houses targets, and so on.
There's space for one more button, it will be "start robbery mission", based on which target you selected on the left list. Currently is disabled since there are no targets.
Now going to create the pseudo-random code to generate all the various houses/mansions. That will be the longest part. Once that is done, I still need to write/code/design a good amount of places, but even considering going a bit slower it should be done by end of next month. Then, will really be only a matter of waiting writing/ending CG
