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Re: robbery mission dev thread

Posted: Sat Oct 24, 2015 8:25 am
by jack1974
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as you can see it changed quite a bit already :) But this is the final look, now I need to generate pseudo-random houses to fill the list on the left. I also added another option, to "Gather Info" about a specific target, will reveal some random information, like how much money you can expect to find, the defenses, and other stuff.

Re: robbery mission dev thread

Posted: Sat Oct 24, 2015 9:10 am
by Troyen
Don't you already have characters you can steal from? Remember seeing names like Tiberius, Fredrick, Melvin, etc.

Re: robbery mission dev thread

Posted: Sat Oct 24, 2015 11:07 am
by jack1974
Lol no, those are the NPCs, but not people you steal from :)
Tiberius is the town guard, Fredrick is a merchant, etc. The sisters steals only from "evil/greedy" people :wink:

Re: robbery mission dev thread

Posted: Sat Oct 24, 2015 12:10 pm
by Thee Forsaken One
Troyen wrote:Don't you already have characters you can steal from? Remember seeing names like Tiberius, Fredrick, Melvin, etc.
Only their hearts. :give_heart:

Re: robbery mission dev thread

Posted: Sat Oct 24, 2015 12:38 pm
by yayswords
The sisters steals only from "evil/greedy" people
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Re: robbery mission dev thread

Posted: Sat Oct 24, 2015 12:42 pm
by jack1974
Yes, I can confirm that Mickey Mouse is their next victim! :lol:

Re: robbery mission dev thread

Posted: Sun Oct 25, 2015 8:13 am
by jack1974
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if you fail to pickpocket a Noble, you get this battle. While merchants are safe, with nobles you have 30% chances of successfully pickpocket them, otherwise you need to fight his guards. I love the Noble skill "scared to death" :lol:

Re: robbery mission dev thread

Posted: Sun Oct 25, 2015 8:42 am
by Troyen
That noble has a lot of health for a cowardly weakling...

Re: robbery mission dev thread

Posted: Sun Oct 25, 2015 8:51 am
by jack1974
Yes but very low armor, so you should be able to KO him fast. I made some tests and seems fine, not too easy, not too hard to stop him (also depends on luck a bit of course).

Re: robbery mission dev thread

Posted: Sun Oct 25, 2015 8:58 am
by jack1974
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Mercenaries/ex military on the other hand are a little tougher... like in the robbery missions, I expect people to pick them mostly for the extra XP than money :)
In previous screenshot, the encounter XP was obviously wrong (over 1000 XP!!!) because it kept adding to the variable. Normal noble encounter will be 100-125 XP.