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Re: robbery mission dev thread
Posted: Sat Oct 24, 2015 8:25 am
by jack1974

as you can see it changed quite a bit already

But this is the final look, now I need to generate pseudo-random houses to fill the list on the left. I also added another option, to "Gather Info" about a specific target, will reveal some random information, like how much money you can expect to find, the defenses, and other stuff.
Re: robbery mission dev thread
Posted: Sat Oct 24, 2015 9:10 am
by Troyen
Don't you already have characters you can steal from? Remember seeing names like Tiberius, Fredrick, Melvin, etc.
Re: robbery mission dev thread
Posted: Sat Oct 24, 2015 11:07 am
by jack1974
Lol no, those are the NPCs, but not people you steal from

Tiberius is the town guard, Fredrick is a merchant, etc. The sisters steals only from "evil/greedy" people

Re: robbery mission dev thread
Posted: Sat Oct 24, 2015 12:10 pm
by Thee Forsaken One
Troyen wrote:Don't you already have characters you can steal from? Remember seeing names like Tiberius, Fredrick, Melvin, etc.
Only their hearts.

Re: robbery mission dev thread
Posted: Sat Oct 24, 2015 12:38 pm
by yayswords
The sisters steals only from "evil/greedy" people

Re: robbery mission dev thread
Posted: Sat Oct 24, 2015 12:42 pm
by jack1974
Yes, I can confirm that Mickey Mouse is their next victim!

Re: robbery mission dev thread
Posted: Sun Oct 25, 2015 8:13 am
by jack1974

if you fail to pickpocket a Noble, you get this battle. While merchants are safe, with nobles you have 30% chances of successfully pickpocket them, otherwise you need to fight his guards. I love the Noble skill "scared to death"

Re: robbery mission dev thread
Posted: Sun Oct 25, 2015 8:42 am
by Troyen
That noble has a lot of health for a cowardly weakling...
Re: robbery mission dev thread
Posted: Sun Oct 25, 2015 8:51 am
by jack1974
Yes but very low armor, so you should be able to KO him fast. I made some tests and seems fine, not too easy, not too hard to stop him (also depends on luck a bit of course).
Re: robbery mission dev thread
Posted: Sun Oct 25, 2015 8:58 am
by jack1974

Mercenaries/ex military on the other hand are a little tougher... like in the robbery missions, I expect people to pick them mostly for the extra XP than money

In previous screenshot, the encounter XP was obviously wrong (over 1000 XP!!!) because it kept adding to the variable. Normal noble encounter will be 100-125 XP.