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Re: Roadmap to beta
Posted: Tue Mar 08, 2016 8:57 am
by jack1974
Yes, as long as the game is designed from start to support different outfits, and the romance scenes don't include them (otherwise there should be a variant of each new outfit, crazy!) then it could be possible.
Yesterday finished Fredrick path, so today starting with Tiberius. 5 characters to go

Re: Roadmap to beta
Posted: Tue Mar 08, 2016 6:39 pm
by Pace675
Do I sense a pre-order for this coming soon? XD I Haz money! XD
Re: Roadmap to beta
Posted: Tue Mar 08, 2016 6:45 pm
by jack1974
Haha no no wait, I am still missing some story and CGs. I could do the pre-orders and upload a build with the catacombs and robbery in April/May though, as long as people understand it's not finished and they cannot reach the end of the story yet

The main "problem" (but it's a good problem to have of course!) is that I need to finish other games too, and I want first to finish the easiest ones (C14 Dating, Heirs & Graces) and then work on QoT when I'm "free" from other thoughts

Re: Roadmap to beta
Posted: Tue Mar 08, 2016 8:36 pm
by fabulaparva
jack1974 wrote:Yes, as long as the game is designed from start to support different outfits, and the romance scenes don't include them (otherwise there should be a variant of each new outfit, crazy!) then it could be possible.
Yesterday finished Fredrick path, so today starting with Tiberius. 5 characters to go

*presses 'H'*

Re: Roadmap to beta
Posted: Tue Mar 08, 2016 10:43 pm
by jack1974
H will be disabled in this game! mouahhaah

Re: Roadmap to beta
Posted: Wed Mar 09, 2016 2:25 am
by yayswords
fabulaparva will be disabled from inebriation induced injuries.
Where the hell you been, boozesponge?
Re: Roadmap to beta
Posted: Wed Mar 09, 2016 9:42 am
by jack1974

Tiberius' bonus. I'm sure many Nightmare/Hardcore players won't romance him on purpose, since they WANT more random encounters to grind XP

Re: Roadmap to beta
Posted: Wed Mar 09, 2016 12:12 pm
by yayswords
Isn't this something we can mousewheel roulette anyway?
(I like how the sisters seem angry about the bonus. That's the spirit.)
Oh just to be clear, enemies don't autolevel like in SotW right?
Re: Roadmap to beta
Posted: Wed Mar 09, 2016 12:35 pm
by jack1974
No I disabled the mousewheel during the robberies otherwise was causing crashes
All enemies have fixed levels: however while the catacomb encounters are fixed, the robberies auto-scale based on the party. I mean:
- you explore town merchant area and discover a target with a party level 3
- you can then investigate target to get more info, and you discover enemies are levels range 2-4 (there's a bit of randomness)
- from now on, that target remains available at that level. So even if you level your party to 15, that target remains at that level, until you successfully rob the place
this way players can decide their own strategy, discover many places early, or rob them as they discover a new one, etc.
Re: Roadmap to beta
Posted: Wed Mar 09, 2016 12:40 pm
by yayswords
Is the loot proportional to the target level?