Roadmap to beta

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

Loot depends on the type, Nobles have more money, while Mercenaries should give you more XP. Remember there are basically no items in the loot in this game, only gold and XP.
edit: and gems, which are probably the most important thing since you use them in the wearable gear to add stats bonuses :)
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yayswords
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Re: Roadmap to beta

Post by yayswords »

But does a level 15 noble house have more loots than a level 5 noble house?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

No the loot depends on the number of rooms, but the loot is also "potential", you rarely will manage to steal everything. Once the demo is out will be easier to see than to explain!
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

I finished the first yuri route. I am thinking about Therjalla's bonus. For now I had put:
"You can now buy all items at the Temple with a permanent discount of 50%!"
However in the story, Forsaken wrote that basically Therjalla would help Joanne/Thalia to improve their skills (magic/agility). She wrote like that because in the beginning I wasn't sure about the gameplay yet.

So there could be two options in practice:
1)You can now buy all items at the Temple with a permanent discount of 50%!
2) maybe get 1 skill point (or attribute) for the character who romanced

However, I think will go with the first and ask Forsaken to rewrite a few lines. Since all the other bonuses were "global" bonuses that would benefit everyone (Fredrick gives you a 50% discount on his shop, Melvin lets you discover all info about the targets, Tiberius reduces the number of random encounters with guards, etc).
kadakithis
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Re: Roadmap to beta

Post by kadakithis »

I agree, the first one makes it more unique, and gives it more character. A random point, while nice, just doesn't have the right flavor.
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yayswords
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Re: Roadmap to beta

Post by yayswords »

Therjalla beseeches the gods to protect <love interest> and her sisters.

+3 defense across the board.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

Yes could be some sort of permanent enchantment like that too. But I need to be careful not to make it too powerful.
I thought about the shop prices, since the temple (where she works) is the only place you can buy the potions, so... :)
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Pace675
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Re: Roadmap to beta

Post by Pace675 »

jack1974 wrote:Yes could be some sort of permanent enchantment like that too. But I need to be careful not to make it too powerful.
I thought about the shop prices, since the temple (where she works) is the only place you can buy the potions, so... :)

But but but stats over 9000!!!!1!!! It's like the I win button must have! 8)
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yayswords
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Re: Roadmap to beta

Post by yayswords »

jack1974 wrote:the temple (where she works) is the only place you can buy the potions, so... :)
I suspected that. That's why I had to be against it. You know me.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Roadmap to beta

Post by jack1974 »

FINISHED ALL THE ROMANCE ROUTES YEAH!!!!!!!!!!!! 8)
What's left:
- Forsaken needs to edit/rewrite the robbery missions
- some (not sure how many but I don't think a lot) main plot scenes including some flashbacks
- code the "final boss battles"

then, testing can begin. I think if all goes well, shouldn't take long before the beta of this game finally starts :)
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